Blood Bowl DeathZone cards: --------------------------- Here is list of all cards from Death Zone supplement. How to use these cards when you have no normal cards, only photo-copies: - Roll normally how many cards you get - Decide each card where you want to get it - roll die and read the table to determine what card you get - reroll any ties Because it is meant that opponent does not know your cards you can use random number which is added to die roll (which is noted down so that your opponent may check your cards after match) While using this system both players may get the same card, but there is no any good way to prevent this (or if there is, please tell me!) Dirty Tricks: ------------- Note secretly 0-43 to paper for each roll on Dirty Tricks table. Roll d44 and add that number to roll. If result is more than 44, deduct 44 from the result. If same card is rolled again, change secret number and reroll. (example: Orc coach takes 2 dirty tricks..he notes down 15 and 26 and rolls 31 and 5 (noted down, too). Calculating results he get 46 and 31. 46 - 44 = 2, so final results are 2 (Greased Shoes) and 31 (Razzle Dazzle)) Roll Card Sheet (phot-copies from me) ----------------------------------------------------- 1. Banana Skin A 2. Greased Shoes 3. Kidnap Rical Coach 4. Bribe the Ref (Illegal procedure negation) 5. Stink Bomb 6. Stiletto 7. Referee!!! 8. Take a Dive 9. Double-Cross 10. Injury Time 11. Spy B 12. Robbed 13. Extra Training 14. Bribe the Ref (negate penalty against team) 15. Knuckledusters 16. Spy 17. Spy 18. Custard Pie 19. Illegal Drugs 20. Bad Press 21. Bribe the Ref (automatic foul-spotting) C 22. Hide the Ball 23. Sorry! 24. Trampoline Trap 25. Mine 26. Whooooops 27. Sorry Sir! 28. Grudge Match 29. Exploding Player 30. Bribe the Ref (automatic foul-spotting) 31. Razzle Dazzle D 32. Fake Play 33. Blatant Foul! 34. Pit Trap 35. Spike! 36. High Punt 37. Bribe the Ref (negate penalty against team) L 38. Assassin 39. I'll Get You! 40. Bribe the Ref (12 players) 41. Sewer Map 42. Morley's Revenge 43. Side Bet 44. Extra Training Magic Items: ------------ Note 0-26 and roll d27, deduct 27 if total is more than 27.. Max 1 magic item per team/game Roll Card Sheet -------------------------------- 1. Magic Pills D 2. Grasping Tentacles... 3. Hawkfing's Curse 4. Kelhoffer's Magic Foot 5. Lurve Potion E 6. Mind Blow 7. Magic Potion 8. Magic Helmet 9. Extra Training 10. Eye of the Eagle 11. Healing Scroll 12. Magic Sponge 13. Healing Scroll 14. Knutt's Spell of Awes.. 15. Unseen Shield F 16. Magic Sponge 17. Rakarth's Bounding Leap 18. Scutt's Deluge of Despair 19. Rakarth's Obliteration 20. Time Warp 21. Healing Scroll 22. The Secret Way 23. Magic Hand of Jark Longarm 24. R's Spell of Pitty Spite 25. Extra Training G 26. Speed of Light 27. Labbatt's Flying Fist Random Events: -------------- Note 0-44 and roll d45, deduct 45 if need to... Roll Card Sheet -------------------------------- 1. Demo Game G 2. Bad Habits 3. Inspiration 4. Extra Training 5. Will 6. Injured in Practise 7. Extra Training 8. The Big Match H 9. Biased Referee 10. Charity Match 11. The Chuck 12. Extra Training 13. Press-Gang 14. Heroic Effort 15. Unsportmanlike conduct 16. That makes me mad!! 17. Inspired Play 18. A Large Donation I 19. That Boy's Got Talent 20. Burst Ball 21. Heroic Leap 22. Away Fans Banned! 23. Hall of Fame 24. Blitzkrieg! 25. Snack Break 26. Get'em Lads! 27. Crazy Referee! 28. Half Time Team Talk J 29. Is It a TD? 30. 'Flu Bug 31. This Will Hurt a Bit... 32. I Am the Greatest! 33. Player Strike 34. Duh, Where Am I? 35. A Better Offer 36. Bankruptcy! 37. Number One With a Bullet! 38. Bad Habits K 39. Under Scrunity 40. Merchandising 41. Woof Woof! 42. It Wasn't Me! 43. Doom and Gloom 44. Special Offer 45. Peaked