Blood Bowl Rules additions and changes -------------------------------------- Total changes to rules found from BB and DZ Stunty players: (Halfling, Goblin, some mutants) - Only players allowed to take 'right stuff' - CANNOT intercept (and throwing one category harder) Large Monsters: (Ogre, Troll, Minotaur, Rat-Ogre, Treeman) - Only players allowed to take 'throw team mate' Star Players and additional experience: Star players get more SPPs, too. They only start with previously earned SPPs... For a full list of star players and their previously earned SPRs and available teams look at Stars.txt Secret Weapons: Taking secret weapons for 'normal' players: Players can take secret weapon, when: - Coach rolls double for player's star player roll AND - Coach has money to pay for secret weapon Taking secret weapon uses player's SPR Goblin team is so desperate that they may take secret weapon if both dice are double or their sum is 7! Weapon Cost Races ----------------------------------------------- Chainsaw 20,000 Goblin, Dwarf, Orc, Undead Blunderbuss 10,000 Dwarf, Chaos Dwarf Poisoned dagger - Dark Elf, Skaven Bombs 20,000 Goblin, Dwarf Pogo Stick - Goblin Injuries: Serious injury (11) and killed (12) result can be caused ONLY by natural 2d6 roll, otherwise treat all result of 10 or higher as 'badly hurt' Match Winnings: Winner adds +2 to roll for winnings instead of +1 In a case of draw, +1 for both Draws: Draws are possible in all games except Play-offs. In a case of draw in tournament, both teams get 10 points. Kick-Off: Ball is positioned to target square before roll on 'kick-off table'. Unless roll is 2 (riot) or 12 (pitch invasion) ball is kicked to that square, otherwise players set their players again after riot/pitch invasion is over and new roll on 'kick off' table is made. Push-Back: If player is pushed into square already occupied by other player, owner of that player is free to choose where he is moved (within those normal 3 squares unless player got skill side step) Bad Habits- Random Event Instead of losing one team reroll, team may select possible decrease in Fan Factor. Coach must reroll d8 three times, and each roll under Team's Fan Factor causes it to drop by one. Roll 8 never causes decrease, and if Fan Factor decreases because of some roll it affects next rolls, too. Team Rating Player rating is basic cost + 2 per additional Star Player Roll he have acquired. SPP does not affect team rating unless someone has got SPR