Attributes
Standard Attributes
Strength, Endurance, Agility, Awareness, Willpower,
Social |
Superior (+2) | 6 cp |
Good (+1) | 2 cp |
Poor (-1) | -2 cp |
Inferior (-2) | -4 cp |
Special Attributes
|
Addiction | -1 cp nuisance, -2 cp
severe |
Mental Problem | -1 cp nuisance, -2
cp severe |
Physical disadvantage | varies |
Skills
Level | Primary |
Secondary |
Skilled (1) | 1
cp | 0.5 cp |
Expert (2) | 3
cp | 1.5 cp |
Master (3) | 6
cp | 3 cp |
Background
Backed | 1 cp moderate, 2 cp strong |
Contact | 0.25 cp |
Cyberware | 2 cp mods, 3 cp systems |
Expensive Items | 0.25 cp |
Forced Agent | -3 cp forced, -5
cp suicidal |
Hunted | -1 cp occassional, -2 cp
continual |
Friend | 0.5 cp |
License | 0.25 cp |
Officially Dead | free |
Second Identity | 0.25 cp |
Stranger | -2 cp |
Superior Items | 0.5 cp |
Cyber and Bioware
Modifications
Initial cost 2 cp |
Access Ware | 0.5 cp |
Instinct Shield | 0.5 cp |
Memory | 0.5 cp standard, 0.75
cp extended |
Mind Link | 0.5 cp |
Radio | 0.25 cp receiver, 0.5 receiver/transmitter |
Voice Scrambler | 0.25 cp standard, 0.5 cp
enhanced |
Cyber Eyes | 0.25 cp |
Camera, Display, Light Filter, LI,
Magnification, Thermo | 0.25 cp each |
Noise Filter | 0.25 cp |
Recorder | 0.25 cp |
Ultrafrequence Hearing | 0.25 cp |
Air Filter | 0.5 cp |
Blood Filter | 0.5 cp |
Drug Injectors | 0.25 cp |
EMP-Shielding | 0.5 cp |
Gills | 0.5 cp |
Rapier | 0.25 cp |
Razors | 0.25 cp |
Systems
Initial cost 3 cp, includes modifications |
Artificial Body | 12 cp, with permission |
Artificial Organs | 2 cp |
Cyber Head | 1 cp |
Cyber Limb | 1 cp one, 2 cp any number |
Cyber Torso | 3 cp |
Pressure Stabilization/TD>1 cp | |
Synthetic Body | 10 cp, with permission |
Boosted Reflexes | 2 cp |
Extra Power | varies |
Plating | 2 cp |
Reflex Wiring | 3 cp basic, 5 cp enchanced, +1
for dynamic |
Synthetic Muscles | varies |
Synthetic Skin | 1 cp |
Titan Structure | 5 cp |
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