Here is some extra rules, do not take them too seriously...


These rules are made to give the game a bit more 'bigger' feel for those, who need big numbers for big things.

Simple multiple all health levels, damage inflicted and restored etc. by 100 If need to, do likewise to magic point stores and requirements. With little extra work, multiple armor by 100, too. Do likewise with d6 roll and to-hit bonuses. To extend this, save modifiers can also be multiplied by 100, giving results like this: For understandable reasons, attacks, enchantment durations, area effects or targets affected etc. should not be multiplied...


Add following new powers for characters with higher levels:

edd RPG system (c) Kalle Marjola 1997-98. All rights reserved.