These rules are made to give the game a bit more 'bigger' feel for those who need big numbers for big things. The basic idea is to talk and use big numbers but the basic system stays the same. In a nutshell:
Example: A normal attack does 1000 points of damage, while a big fireball might do over 10000 points of damage! Likewise, characters may have over 10000 health levels!
Althought the numbers change the game works as earlier, just with bigger numbers. You can also extend to magic points and also multiply armor values and attack rolls.
Example: 'I cast a lightning bolt with 12000 magic points, doing 12000 points of lightning damage!'
Example: A common dwarf has armor of 3000 while balrog has armor with value 5000!
And finally, you can also multiply saving modifiers. But remember that the actual number of dice is not changed, so if the final result is like +2000, that means 2 extra dice.
Example: 'The creature hits - it's sting was poisoned! Save at -4000!' 'Darn, I have only +3000 at saves...'
For understandable reasons, attacks, enchantment durations, area effects or targets affected etc. should not be multiplied. It is essential to understand that nothing changes in the game, except the way to talk about them.
And for really epic and pinball feelings, multiply by one million, not by thousand!
Add following new powers for characters with higher levels:
The character can, after being mortally wounded, still yell for help, ask for heal and give general tactical advice about the situation
As level 10 power Commune while Unconscious, but this is even extended to periods while dead and other characters are still close. All pleads not to reincarnate him instead of simple resurrection should be ignored!
As level 15 power Commune while Dead, but this applies even when other characters are not standing close. The character can give tactical advice, complain from stupid choices and otherwise be quite irritating while being not present, dead or not.
This is a countermeasure power for level 20 power Commune while not Present. The character can now response to use of such a power by attacking or casting a spell to character using level 20 power. This ignores all normal line-of-sight and other restrictions, and touch spells and melee weapons can be used. The character can attack for one round for each communication attempt, only damaging, irritating, harassinbg or humiliating attacks or spells are allowed.