13.4.98 Clarificated some things, no actual modifications. Added spells clairvoyance (level 3) and teleport control (level 7). Changed that countermagic can be used to protect enchantments in caster. 22.11.01 Clarified Obsidian Axe and dropped price to normal 1 pick, fixed Followers and Unholy Miracles. Made Miracles a bit cheaper. Modified Lightning Javelin. Removed rapid regeneration. Multiattribute for a while 3 points, but now 4 again. Armor skill (parry) only 3, max attacks now level/4, round up. Samples updated accordingly. Clarified attributes, and removed fear from mind attack type (poison can cause fear, too). 14.7.04 Changed to use CSS2 Removed special magic resistance Added new creatures Combined system and attributes, did some other reworking, closing to Neo-V No destiny rerolls 18.7.04 More creatures added Some tuning to magic dispelling, added Permanency spell 19.7.04 Acid is now sub-type of physical Added rules for low level characters (partial improvements) Turn Undead tuned No more able to cast without MPs Several spells with save modifiers tuned (mainly from +0 to -1) Skills clarified, character experience a bit modified Practically everything from edd now converted, no need to refer to it anymore 21.7.04 New anti-teleporation ways like Mystic Aura and Follow spells, Circle of Cold added. Yet more creatures like Elementals Removed 'armored' resistance, some modifications to creatures and magic items because of that 22.7.04 Added new attribute, Mystical, to reflect 'magic weapon needed'. Bestiary etc. updated accordingly Energy drain is now Life drain and the damage is wounding (cannot be magically healed). Aging damage is also wounding.