|Force||Flavor||Army||Result (for force)||Total|
|Scions of Iron||-||-||3||2||-||1||3|
|Lost and the Damned||-||-||1||-||-||1||1|
This is a log of Epica battles either I have played, or which have been played at my place here in Fowlperil. Army lists are usually valid at the time they were used but they might not be valid anymore. I have tried to include some version information.
As I have a very good gaming table (180x120cm, accessable from every direction) and lots of miniatures of many armies, it is okay to come to play with me without any own figures or rule knowledge. Just contact me. The army can be planned with my force listing.
Keys to the army usage table on the right: 'Me': I have played with mine, 'My': My opponent have played with my army, 'Other': My opponent have played with army which isn't mine.
Minigeddon games are ignored.
The very first games of Epica I played with Tommi. We played two training scenarios on a small table (100x80) - I think I won the first one and the other one (Korps Grinda returns) was a draw.
I played with Pare. We had 1000 point armies (Space Marines and Orks) which I had chosen. There was still some rules we played wrong and the very first game is always hard. My Orks crushed the Space Marines.
As the Ropecon with its Epic Tournament was closing in, I had to start playing real games. This one was against Asko who had played many many games of Epica and his "Karjalan Legioona", an ATML army with 2 Reavers, 2 Warhounds and a list of light support troops. I had a plain Ork army. Both were 3000 points and Asko basically crushed me with rule oddities and unexpected things. Very useful battle.
More training to Ropecon. This time it was my Speed Freak army test against Hena's Scions of Iron, an experimental Space Marine armored list. Now I had hold of most basic Epica oddities and tactics and it was much closer than the previous battle. You can read the full illustrated report from Tactical Wargames.
A second gaming day with Tommi. I hade made a 2000 point Space Marine and Ork armies and limited the table to 180x120cm. Tommi chose the Space Marines but then had some bad drawbacks with Terminators and Devastators which both were practically wiped by Stompa Mob. In 3 turns, Orks had a clear victory.
Now it was time for the Epic tournament in Ropecon. As I was prepared to play Orks, I played Orks. My battle report can be read from the Sotavasara.net, but it is in Finnish. Tournament results are available from Hena's page which also includes some army lists.
I played two games with Mika. He had never played any miniature war games, so it was very introductionary. He used Space Marines, I had Imperial Guard. In the first battle he had +50% more troops in points and won easily. In the second one we had even number of points and it was closer and I eventually won.
Now that I have enough of greenskins for a while, it was time to test Eldar which I have been painting and modifying lately. I played it against a Tau army of Asko. What to say about the battle? It started with Tau army rushing to Eldar meat grinder - and passing through it unharmed! The first turn was things like 11 out of 12 Tau armor saves succeeding, several failed activations for the Eldar and so on. For the next two turns, Eldar tried to save what was left to save but that was quite hopeless.
My second battle with Eldar. This time I used Iayenden craftworld list with 2 Spirit Hosts, some Storm Serpents, Windriders and a Warlock Titan. I played against Tommi who had a Steel Legion Imperial Guard army made by me - a very good generic army, I wouldn't know what to change from it afterwards.
This time it was IG who rolled bad, not Eldar. Although it was nothing compared to previous battle, the first turn was still a disaster for Imperial Guard. After the Warlock wiped the Imperial Guard Leman Russ BTS, the last two turns were desperate struggle to stop Eldar from winning.
I tried again Iayenden craftworld list, but this time without Storm Serpents nor Wraithgate, but using Vampire instead. I also tested Phantom. Teemu had his trusty Bad Moonz and we used new 75 point Oddboyz. Orks were more like of Kult of Speed with all Warbands fit into Battlewagons, 2 big Kult of Speeds with 8 scorachas each and so on. Orks used cunning Marine tactics and swamped with their huge hordes. The Lady Luck favored greenskins and after two turns Eldar was reduced to 2-3 activations, mainly Phantom, Vampire and like one extra activation and they struggled to stop Orks from winning. Some failed march activations to Orks and the game was concluded as a draw, with mere 210 point difference in destroyed points.
Yet again I used Iayenden, this time against Mikko (charad) with his orange Space Marines. My army had only single Spirit Warhost (in Wave Serpents) and I tried instead Rangers and Guardians in two Vampires - no portals again. I also tried Scorpion and Night Spinners. Mikko had miscellaneous space marines, two Warhounds (with 250 a piece) and one warhound. Both of us had paper armor.
I made some tactical errors and use of Autarch was - again - a bad call. During turn 3 I had to struggle a bit to keep Space Marines from winning, but then neither of us could win on turn 4, so again it was a draw in objectives and destroyed points were counted. This time it was like 325 point marginal victory for Eldar.
This time I finally tried Emperor's Children, my pet project for new Epic. I played against AMTL (gee I hate those) and the full battle report is readable at Tactical Command. As a short conclusion, it started badly but then I managed to force it to tied objectives, but definately losed in point difference.
Second game with Emperor's Children. I played with Teemu who unfortunately had decided to use OGBM (Orkimedian Gargant Big Mob). The full battle report is at Tactical Command.
Full battle report at Tactical Command.
This time I again travelled to Lohikäärmeen luola. Again it was two-blind armies and we used latest handbook (2008) rules with some little modifications. Full battle report at Tactical Command.
Time to change army. I dusted off my Squats, now named as Demiurgs, and picked a fight with Hena and his Imperial Guard. Full report again at Tactical Command.
This was a 2000 point introductionary fight with my brother. I explained the rules and off we went - me with Ork green tide with Gargant, big KoS, two Warbands with Battlefortresses and some Stormboyz and tanks. The green colored IG had Leman Russ Company, Regimental HQ, Shadowsword, Stormtroopers in Valkyries and Bombard battery. We fought over 2 objectives with no garrison - the first to control both after third turn will win.
Time to test some popcorn to see if snappa mob is correctly priced. I used OGBM proposed upcoming version 2.1 - in this case, mainly meant that Big Mek costed 75, not 50. Naturally I did not have all these figs needed for this army so it looked ratrher ugly with robots used as Killa Kans and unpainted Steam Gargant as second Great Gargant (but at least tracks were explained: those were that +5cm speed!)
The full report of this boring battle can be found from Tactical Command as always.
Some EC again. And again against mostly armored enemy. Report as always at Tactical Command.
Some EC again. I wanted to try new non-fearless units, Dreadclaws and Lesser Daemons. It was a complete massacre. Report as always at Tactical Command.
Hena arranged a spectacular Winter tournament. I was in the middle of my move and a bit ill, but still partook with my EC army. The results were not that great, but will tell more about those later on. You can check out the results and some pictures from Hena's Epic tournament page.
I played against Hena in our new flat. I sported Eldar Ulthwe while Hena had Scions of Iron. I had luck on my side and crushed Armored Space Marines after many failed rolls by Space Marines and many successful armor saves by my Eldar.
Some report is readable from Tactical Command.
This time it was a battle between Imperial Guard Steel Legion and Adeptus Astartes Space Marines. Full report at Tactical Command.
Hena tried his variant for Tyranid 8.4 list while I tested sextet variant of Emperor's Children 2.1.
Both of us tried new armies; Hena had his Feral Ork project while I tried (Slaanesh) Black Legion. The battle started well for me and looked like decisive victory for Chaos with all my great armor rolls but then Hena started roll hits like possessed and my armor truly started to fail. Both of us made both tactical and rulewise errors plus tried things out of curiosity. Both had Blitz and Take and Hold but Orks also had BTS and there were not much to do about it at the end of the turn 4. But now back to laboratory to make the lists better...
Hena tried Tyranids 9.0 first version. I had almost the same Black Legion as earlier, except one retinue was moved to dreadclaws and Chosen used teleport. There was some balance issues in Tyranid list but not that big - the main crucial part was Tyranids winning initiative on turn 3 when their main nexus was positioned right in the center of Retinue, 2 Chosen formations and Banelord.
My Black Legion had some changes but not that much - Bikes were replaced with Raptors along with Daemon prince (yai I can have multiple of those - but are they really worth their cost after losing TK? I am really uncertain...). Asko used popcorn Space Marines. And rolled so damn well for 2 first turns while my rolls were infernal. Then the luck changed but it was too late, it was only the question when and how the loyals win...
And BTW, that army list has a flaw - no DP for Raptors allowed...
While waiting for people for the Epic demo game (2000 pts), we (I and Hena) had a quick Minigeddon with Feral Orks and Black Legion. There was bad luck involved - as always when I play Black Legion - and Orks managed a clear victory on turn 3.
My cursed Black Legion started its battle against Imperial Guard, losing the initiative while facing 2 packs of Vultures and Deathstrikes. There was some immense luck involved with other Deathstrike missing the Banelord and other causing just 2 points of damage. I continued with snake-eyes for Marshal action for the Banelord. And so on. However, on the third turn the luck somewhat turned. It was a close call that IG won by 2-0 on that turn, if the game had spilled to 4th turn the situation would have been quite interesting and even...
The second game was against Space Marines which prompted to destroy my Banelord with all their might. As always, there was some bad luck associated when I tried to kill their BTS (2 Warhounds) including missing pin-point from Devastation. On the other hand, Dark Gods yet again protected Banelord, which was damaged to 1 remaining point of DC when it marshalled and got back 6 void shields... While the Space Marine army was busy trying to get Banelord down I captured the objectives on their side.
The last battle against Orks had some very juicy targets for the Banelord, including ruins filled with BTS orks just in the range of its main weapon, ignore cover macro weapon barrage! This time I destroyed almost everything in Ork army and prompty took Blitz, BTS and They Shall Not Pass and almost Take & Hold. But I won't start to talk about the AA accuracy of my Obliterators and yet again immediately wiped smaller Chosen formation...
Time to play after a one year break. As we had less time than usual, Hena decided that go with 2150 (2150? What the point amount is that? 2000 + squadron of Thunderbolts he told me...). After kicked a bit around by IG Valkyrie army last year and as we had limited time and points, I decided to go with something different this year. Army that has been speculated for some time but no one really had fielded, I guess mainly because of the required figs.
First against tneva. You can read about that elsewhere, but neverthless, after bad start I then exploited his advance to the middle of my land speeders. The loss of regimental HQ was downfall as he rolled only '1's for the activations for the rest of the match. Neverthless I had problems winning at turn 3 and mainly won 2-0 on that turn as he forgot the 'They Shall Not Pass' objective, could have easily extended this to turn 4 (and it would have not been over in one hour)
Next match was against Hena and his LatD. As I have played with Hena several times and he really knows all the rules and is not afraid of using them, I dumped all the fair fight courtesy and chose the corner deployment. Then as Hena struggled to get chaos into engage range I swamped them with speeders. Luck was on my side as Lords of Battles got really burned up by my speeders (usually 2 hits on double) and Hena failed to rally anything broken on turn 1 and 2. Couldn't get blitz after Warhound engage failed, but still won 3-0 on turn 3 as I again claimed "They Shall Not Pass"
Last one was against Biel-Tan Eldar. This was seen as match with clear outcome beforehand, and even while I made an error of forgotting his vampire filled with aspect warriors (should had put thunderbolts to CAP), they failed to destroy both warhounds and were then promptly wiped by speeders. Then I just surrounded and engaged all the other Eldar and we ended it at the start of the turn 3 when Eldar has left one Guardian activation near his blitz. Most probably this would have turned out 5-0 but as 4-0 is as good we did not bother to play.
See separate page; these are not in statistics anyway.