NOTE: All old changes ignored, now the most recent
Limited spell power level to magic level x5.
Changed system to use magic points. All files edited. New creatures
added, some treasures edited. Removed CON modifier from stun save.
Edited Turn Undead, Permanency and made escape from grab automatic, if
strong enough. Added new spells (Charm Monster, Telepathy, Power
Words) and edited bestiary. Removed cumulative penalty from continual
casting and changed spellbook. Edited files: all except stuff and
Added new spells (Spirit Form, Chain Lightning, Weird, Meteor Swarm,
Dig, Mind Blank, Energy Drain, Color Spray, Enlarge, Globes of
Invulnerability), edited some (Permanency) and treasures
and edited bestiary.
Added new creatures. Changed Regenerate spell to work instantly if hit
Changed all demon and devil immunities to mere resistances, except
devil immunity to fire.
- Changed slow and fast effects. creatures.html
- Additional attacks -6 each, reduce damage nullify clarified. Bolt
hits more easily, and hits for reduced damage. Magic resistance can
now nullify any effect, like healing. Stun saves are not
modified by anything except level/HD. system.html,
- Modified dodge skill so that it gives AC as do melee, but
only other. characters.html, skill_list.html
- Downgraded scimitar of speed and speed boots to confer partial
haste. Noted that ring of protection etc. do not give bonuses to magic
and stun save. treasures.html
- Edited dragons. bestiary.html
- Clarified some spells, modified stone skin and gain resistance.
Dispel magic is now again ranged, and only one item can be blessed
each week. spells.html, s_list.html
- Changed perception modifier to -2 (normal) or -10 (full) for
Clarification for bolts and meteor swarm, no rule
changes. system.html, spells.html, s_list.html
Changed power word, stun save to -8 and kill to -6. spells.html,