(29.10): Dead varan -3 points, surviving not counted. Clarification to reinforcements.
This is a design version of new updated rules. New cards and tiles are also done but not yet available from the web page, you can ask for them but they will be here anyway very soon. In basic, the main difference in tiles is that doorways are removed from the game and corners (initial sectors) are always of type 1/1.
Alternatives: random order for the first turn, players select in reverse order their team color (and thus the corner). The last one to select then has initiative in the first turn.
Varans and troopers can always shoot to next sector, but never diagonally nor through other sectors than Hall. Shooting damage is base damage - possible cover - cloak cover (varan only, 3 unless moving) + drawn damage counetr. If any permanent damage is caused, active player decides which damaged varan gets it, from those who can get it.
Each varan can have same damage only once.
cloak damaged: no cloak (i.e. cloak cover 0 always)
weapons damaged: final attack damage halved (round down) (no effect on grenades)
legs wounded: move only with move action, max 1 sector. Attack move not possible.
Each killed trooper is worth 1 point. Each killed varan is worth 3 points for the killer (if killed by an own varan or troopers, no one gets the point).
Each time a player loses a varan, she loses 3 points (or all, if has less than 3 points) (so surviving varans are no longer worth points, making points a bit easier to count)