NEO-HUNT LISTS

Sector Tiles (7)

A: Storage Hall (6 exits) / Plant Garden (6)
B: Tunnel Complex (3, x-xx--) / Storage Hall (6)
C: Plant Garden (5) / Bridges (4, x-x---)
D: Debris (5) / Hall (6)
E: Bridges (5) / Tunnel Complex (4, x--x--)
F: Hall (5) / Bridges (6)
G: Vats (5) / Storage Hall (6)

Varan Cards (18)

A1: (assault) speed 2, health 4, heavy armor, fighter, berserk, flamer
A2: (firepower) speed 2, health 5, sensors, accurate, rapid fire, big gun
A3: (scout) speed 4, health 3, avoid, sensors, fighter, accurate, sniper
A4: (support) speed 2, health 5, sensors, accurate, big gun, sniper
A5: (melee) speed 4, health 4, avoid, fighter, berserk
A6: (infiltrator) speed 3, health 4, sensors, accurate, big gun
A7: (support) speed 2, health 4, heavy armor, accurate, rapid fire
A8: (incinerator) speed 2, health 5, heavy armor, accurate, flamer
A9: (firepower) speed 3, health 4, heavy armor, sensors, rapid fire
B1: (commando) speed 3, health 4, heavy armor, sensors, flamer
B2: (sniper) speed 3, health 4, sensors, accurate, sniper
B3: (assault) speed 3, health 4, heavy armor, fighter, berserk
B4: (firepower) speed 2, health 5, heavy armor, rapid fire, big gun, flamer
B5: (melee) speed 3, health 5, sensors, fighter, berserk
B6: (incinerator) speed 4, health 4, avoid, berserk, flamer
B7: (commando) speed 4, health 4, avoid, rapid fire, flamer
B8: (scout) speed 4, health 3, avoid, sensors, fighter, big gun, sniper
B9: (support) speed 2, health 4, heavy armor, sensors, big gun, rapid fire

Trooper Cards (17)

Standard (4 cards): health 1
Support (3): health 1, accurate, big guns
Crack (3): health 2, fighter, accurate
Armored (4): health 1, heavy armor, rapid fire
Elite (2): health 2, heavy armor, fighter, accurate, rapid fire
Hunter-Killer (1): health 5, heavy armor, fighter, accurate, rapid fire, auto-search, no-fire-panic, detonate

Action Cards (80)

This is only preliminary list, with number of each cards (value in parentheses) but not card combinations, as each have one sector, one action and (possibly) one special effect.

Sectors: 10 of each (A-G) and 10 Hide/special.

Actions: Assault (30), Shoot (30), Grenade (10), Service (10).

Special Effects: see main rules for burning and extra damage. Service is a card (possibly) left next to target and is get rid with 'service' action, while sensors and avoid entitle user to draw a card if the varan has a speciality with same name.




[NEO-HUNT and NEO-TROOPS © Kalle Marjola 1998-2000. All rights reserved]