SYNDHAMMER BESTIARY (from RIP system) Notes about creature data: Move xN Movement speed of creature is multiplied by given number Flying xN Creature can fly, and it's maximum turn speed is multiplied by N Lethal poison Creature damaged (even scratched) by creature gains one hit with poison's STR by each few minutes (fast poison) or hours (slow poison) which is resisted with END instead of TGN until poison is removed or creature dies. Paralyzation Creature damaged must success in POW test or loses one point of SPD and gains -1 to all skill tests and must reroll the test until successful. Lost points are regained at the rate of one point per hour. Petrification Target must success in POW-2 test or SPD is reduced to 1 for a day and must success in another test or is completely petrified. Life Drain Target must success in POW-2 test or loses one point of END and STR while attacker gains equal amount. No ability may drop below 1 and lost points return at the rate of one point per few hours. Attacker loses extra points at sunrise. Lethal Life Drain As above, but after END has dropped to 1, creature loses one damage point each turn until dies. Tomb Rot Creature scratched is infected with hideous tomb rot and loses one point of END each day unless succeeds in POW-2 test (tested against each daily loss) until END reaches 0 when creature dies or rot is cured. Lost points return at the rate of one point per few days. Possess If target (living) creature is touched for a full turn, it must success in POW-2 test or is possessed by attacker and it takes control of the body until spirit is driven away. Animation As possess, but creature may also animate dead bodies or objects like empty armor suits. Bodies animated by suck spirit are not stopped by normal damage; it must be hacked to pieces. But host body may still die for blood loss etc. even if spirit still animates it... Innate magic Creature may launch a effect similar to given spell each turn in addition to normal action. Suck effects may require mana or other powers, but do not require standard spellcasting actions, and are used as interrupt actions in normal cases except that they do not hinder normal action ie. creature may spellcast at the same time. Casting these are always with modifier +6 and automatically succeeds unless countered. Notes: Against all touch attacks, armor level may be added to resistance roll. No resistance roll is allowed if touch attacks lasts for a full turn (except possess) =========================================== =========================================== = Ogre = STR END TGN SPD INT WIL POW 5 4 5 2 2 2 5 -1 total damage Melee-3, Thrown-3 Weapon: Big club (K +5 at -1 total damage) Big Axe (S +5) Spear (P +4) /* 7 feet very broad tanned man */ ------------------------------------------- = Hill Giant = STR END TGN SPD INT WIL POW 7 5 6 2 2 2 7 Move x2, half total damage Melee-2, Thrown-2. Big Implement (K +8 at -1 armor, -1 total damage) /* 10 feet big man */ ------------------------------------------- ------------------------------------------- = Wolf = STR END TGN SPD INT WIL POW 3 5 3 4 1 3 4 Melee-4 Bite (P +1) /* Big wolf */ ------------------------------------------- = Giant Rat = STR END TGN SPD INT WIL POW 2 3 3 5 1 3 2 Half move, -1 to-hit Melee-4 Bite (P +0), may infect diseases /* 2 feet + 2 feet tail */ ------------------------------------------- = Giant Spider = STR END TGN SPD INT WIL POW 2 3 2 5 1 3 2 Half move, -1 to-hit Melee-3 Bite (P -1 + lethal slow poison STR 2) /* 4 feet hairy tarantula */ ------------------------------------------- = Giant Poisonous Snake = STR END TGN SPD INT WIL POW 4 5 4 5 1 3 4 Half move, -2 to-hit w/ ranged Melee-5 Bite (P +0 + lethal slow poison STR 2) /* 30 feet slimy snake */ ------------------------------------------- = Giant Constrictor Snake = STR END TGN SPD INT WIL POW 5 6 5 5 1 3 5 Half move Melee-4 Constrict (K +1 continous, may have multiple targets) /* 40 feet slimy snake */ ------------------------------------------- = Giant Worm = STR END TGN SPD INT WIL POW 6 8 6 1 1 2 7 Half total damage Melee-2 Bite (P +2) +digest (aSTR 3 every turn) or Crush (K +1, more if crushed against something). May have 0-1 point hard skin (5) /* 50 feet, 7 feet diameter brown worm */ ------------------------------------------- ------------------------------------------- = GOLEM (man-sized) = STR END TGN SPD INT WIL POW WND Stone 4 (10) 7 2 - - 5 3 Fist (K -1) Clay 4 (10) 4 2 - - 5 8 Fist (K -1) Iron 4 (10) 8 1 - - 5 3 Fist (K +0) Flesh 4 (10) 4 3 - - 5 4 Fist (K -1) Melee-SPD, charge with grap and crush preferred May have weapons. 1/1/1 point hard skin (6) /* Man-sized statue or metallic man */ If golem is bigger, add STR and POW accordingly, and add half total damage ------------------------------------------- ------------------------------------------- = Skeleton = STR END TGN SPD INT WIL POW 3 (2) 3 3 - - 4 Half and -d6 damage from Pierce/Firearms Melee-3, Thrown-2, Bow-2 /* Mindless animated skeleton */ ------------------------------------------- = Zombie = STR END TGN SPD INT WIL POW 4 (5) 4 1 - - 4 Half damage from Pierce/Firearms Melee-2 /* Mindless animated corpse */ ------------------------------------------- = Ghoul = STR END TGN SPD INT WIL POW 3 5 4 3 2 3 3 Half damage from Pierce/Fireams Melee-3 Claws (S -1 + paralyzation) /* Wicked half-dead eater of the dead */ ------------------------------------------- = Mummy = STR END TGN SPD INT WIL POW 5 (6) 5 1 - - 5 Half damage from Pierce/Fireams Melee-4 Fist (K +0 + contract tomb rot) /* Mindless animation */ ------------------------------------------- = Wight = STR END TGN SPD INT WIL POW 4 5 4 2 2 - 4 Half damage from Pierce/Fireamrs Melee-3 Claws (S -1 + Life-draining touch) or weapon /* Soulless body trapped between worlds */ ------------------------------------------- = Wraith = STR END TGN SPD INT WIL POW - - - 2 2 - 5 Immune to normal damage, flying Melee-4 Lethal Life-draining touch /* Evil spirit stalking earth */ ------------------------------------------- =========================================== << DEMONS >> Demonit ovat Abyssin asukkeja, jotka haluavat maan päältä tuoretta lihaa (pienemmät demonit) tai sieluja syötäväksi. Päästäkseen maan päälle demonit tarvitsevat jonkun kutsumaan niitä, ja tultuaan kutsutuiksi vain harvat pystyvät olemaan paikan päällä niin kauan kuin haluavat vaan useimmat imeytyvät takaisin Abyssiin muutaman tunnin sisällä. Kun joku velho on saanut demonin kutsuttua maan päälle, demoni ei yleensä ole kovinkaan ystävällinen velholle, koska siltä yleensä odotetaan jotain palvelusta, ja sen on pakko pysyä sanassaan, jos se sellaisen suostuu antamaan. Tämän takia velhot kutsuvat demonit yleensä pentagrammeihin demon wardin sisään, ja vaativat niiltä lupaukset ennenkuin päästävät liikkeelle. Jokaisella demonilla on nimensä, jos velho tietää sen, voi hän käyttää sitä demonin komentamiseen, jolloin demoni saa -4 kaikkiin vastustusheittoihin, ja lisäksi velho voi kutsua juuri tätä demonia abyssistä summonin yhteydessä. ------------------------------------------- = Critter = STR END TGN SPD INT WIL POW 3 5 4 3 2 4 3 Melee-4 Claws (S +0) /* small humanoid with horns and claws */ ------------------------------------------- = Bull Demon = STR END TGN SPD INT WIL POW 6 6 6 2 2 6 6 Half total damage Melee-4 Claws (S +2) /* Big gorilla-looking black demon */ ------------------------------------------- = Black Horror = STR END TGN SPD INT WIL POW MANA 5 6 5 3 3 6 7 10 Half total damage Melee-5 Claw (S +2) and Tentacle (K +1) + Tongue (P -1, only targets hit with tentacle) Mana Control-5, Dark Way-5 Spells: Wall of Shadows (dI), Weakness (dI), Darkness (dII) /* Black colored 7 feet spiky and broad demon with giant claw and spiked tentacle */ -------------------------------------------