Character Creation CP costs

All standard stuff which is available to the characters for CPs is collected here. The players are free to select from lists, but the final judgment of combinations and selections is by the gamemaster. If some advantage or disadvantage completely replaces some attribute, the character cannot lower that original value. Usually characters are made with 20 CPs.

Skills

Primary Skills
	Skilled (1)	  1 cp
	Expert (2)	  4 cp
	Master (3)	  9 cp  

Secondary Skills
	Skilled	(1)	0.5 cp
	Expert (2)	  1 cp
	Master (3)	  3 cp  

Attributes

Basic Attributes
	good (+1)	  2 cp
	superb (+2)	  6 cp
	poor (-1)	 -2 cp
	inferior (-2)	 -4 cp	
Halve costs for attribute subclasses 
like balance, sight etc.

Mental Problem 
	standard	 -1 cp
	severe		 -2 cp     
Moral
	weak		 -1 cp	
	strong		 -2 cp
	very strong	 -3 cp
Physical Disadvantage
	missing arm	 -2 cp
	missing leg	 -3 cp

Background Options

Contact			0.25 cp
Dependant		 -2 cp
Expensive Item		0.25 cp
Forced Agent
	standard	 -2 cp
	suicidal	 -3 cp	
Free Agent
	weak backup	  1 cp
	strong backup	  2 cp	
Friend			0.5 cp
License			0.25 cp
Officially Dead		 free
Powerful Enemy
	infrequent	 -1 cp
	frequent	 -2 cp
Second Identity		0.25 cp
Stranger		 -2 cp
Superior Item		0.5 cp 

Optional Stuff

Ammo Hog		 -2 cp
Classic Villain		 -2 cp
Lucky			  1 cp
Very Lucky		  4 cp

Campaign Log		 -2 cp
Personal Diary		 -2 cp
                                     

Cyberware

Initial Cost
 level 1		  3 cp
 level 2 (inc. level 1)	  5 cp

Level 1 Cyberware

 Access Ware		0.5 cp
 Instinct Shield	0.5 cp
 Memory, 1 Gb		0.5 cp
 Memory, 20 Gb		0.75 cp
 Mind Link		0.5 cp

 Cyber Eye(s)		0.25 cp
 Eye systems (each)	0.25 cp
	Camera
	Display
	Light Filter
	Light Intensifier
	Magnification
	Thermographic Vision

 Ear systems (each)	0.25 cp
	Noise Filter
	Recorder
	Ultrafrequency Hearing

 Air Filter		0.5 cp
 Blood Filter		0.5 cp
 Drug Injectors		0.25 cp
 EMP-Shielding		0.5 cp
 Rapier			0.25 cp
 Razors			0.25 cp


Level 2 Cyberware

 Artificial Organs	  2 cp
 Boosted Reflexes	  3 cp
 
 Cyber Head (0/2)	  2 cp
 Cyber Limb (0/2)	  1 cp
 Cyber Torso (0/2)	  2 cp
 Synthetic Body		 ask GM

 Synthetic Skin (+1/0)	  1 cp
 Synthetic Muscles 
	good (+1)	  1 cp
	superb (+2)	  3 cp
	superhuman (+3)	  5 cp
 Muscles can be used to modify
 strength and endurance. The
 final difference between them cannot be more
 than one level.

 Wired Reflexes 	
	Standard	  3 cp
	Programmable	  5 cp

 Extra Strength	(+1)	  2 cp
 Plating (2/3)		  2 cp
 Titan Structure (4/4)	  5 cp

Bioware
 Initial cost		 +2 cp
 Each system	x2 or +1 (lower)

Syndicate - The Dark Era (c) Kalle Marjola 1996. All rights reserved.