Skills
Primary Skills
Skilled (1) 1 cp
Expert (2) 4 cp
Master (3) 9 cp
Secondary Skills
Skilled (1) 0.5 cp
Expert (2) 1 cp
Master (3) 3 cp
Attributes
Basic Attributes
good (+1) 2 cp
superb (+2) 6 cp
poor (-1) -2 cp
inferior (-2) -4 cp
Halve costs for attribute subclasses
like balance, sight etc.
Mental Problem
standard -1 cp
severe -2 cp
Moral
weak -1 cp
strong -2 cp
very strong -3 cp
Physical Disadvantage
missing arm -2 cp
missing leg -3 cp
Background Options
Contact 0.25 cp
Dependant -2 cp
Expensive Item 0.25 cp
Forced Agent
standard -2 cp
suicidal -3 cp
Free Agent
weak backup 1 cp
strong backup 2 cp
Friend 0.5 cp
License 0.25 cp
Officially Dead free
Powerful Enemy
infrequent -1 cp
frequent -2 cp
Second Identity 0.25 cp
Stranger -2 cp
Superior Item 0.5 cp
Optional Stuff
Ammo Hog -2 cp
Classic Villain -2 cp
Lucky 1 cp
Very Lucky 4 cp
Campaign Log -2 cp
Personal Diary -2 cp
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Cyberware
Initial Cost
level 1 3 cp
level 2 (inc. level 1) 5 cp
Level 1 Cyberware
Access Ware 0.5 cp
Instinct Shield 0.5 cp
Memory, 1 Gb 0.5 cp
Memory, 20 Gb 0.75 cp
Mind Link 0.5 cp
Cyber Eye(s) 0.25 cp
Eye systems (each) 0.25 cp
Camera
Display
Light Filter
Light Intensifier
Magnification
Thermographic Vision
Ear systems (each) 0.25 cp
Noise Filter
Recorder
Ultrafrequency Hearing
Air Filter 0.5 cp
Blood Filter 0.5 cp
Drug Injectors 0.25 cp
EMP-Shielding 0.5 cp
Rapier 0.25 cp
Razors 0.25 cp
Level 2 Cyberware
Artificial Organs 2 cp
Boosted Reflexes 3 cp
Cyber Head (0/2) 2 cp
Cyber Limb (0/2) 1 cp
Cyber Torso (0/2) 2 cp
Synthetic Body ask GM
Synthetic Skin (+1/0) 1 cp
Synthetic Muscles
good (+1) 1 cp
superb (+2) 3 cp
superhuman (+3) 5 cp
Muscles can be used to modify
strength and endurance. The
final difference between them cannot be more
than one level.
Wired Reflexes
Standard 3 cp
Programmable 5 cp
Extra Strength (+1) 2 cp
Plating (2/3) 2 cp
Titan Structure (4/4) 5 cp
Bioware
Initial cost +2 cp
Each system x2 or +1 (lower)
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