Basic Attribute An attribute common to all people. Basic attributes in Syndicate are Strength, Endurance, Agility, Awareness, Quickness and Willpower.
Bioware Organic specially tailored systems similar to cyberware, but without electronical or mechanical parts.
Campaign A series of scenarios linked to each other.
Character A person in the Syndicate world. Normally refers to a player character.
Characteristics All skills, attributes, background options and cyber and bioware of the character.
Character Points (CPs) Points used to generate player characters in Syndicate.
Character Sheet A piece of paper to write down abilities and equipment of the player character.
Cinematic State typical to movies. Mainly realistic but
some individuals may survive things not possible to survive in a realistic
environment. Also means that most (big) objects have some extra gasoline
hidden inside them, so that they blow up in a spectacular fireball.
Syndicate is a bit cinematic in normal campaigns, but can be played as
cinematic as required.
Cyberware Electronic and mechanical systems merged to human flesh or as independent systems. May include nanotechnology: tiny robots and numerous chips.
Die A typical fate of a player character. Also: Normally all modifiers in Syndicate are given as for a standard six-sided die, but the GM is free to use any dice he wants to.
Game Master (GM) A person that runs things, decides about
character's death and outcome of actions, and eats most of the food provided.
Game World An imaginary place where all stories and scenarios
happen. In Syndicate, game world is a dark earth at mid-21st century.
God See Game Master. Also: An outerplanar
entity with great powers, normally connected to a specific religion.
Pen (penetration) A weapon's penetration value against armor.