NeBBLe Organization

NeBBLe is divided into Old and New World. Both worlds have same number of divisions, and each division has at least 3 teams partaking. The divisions may change between tournaments, and teams may even move from world to another.

In general, teams are located accordingly to their home location, to the Old or New World. However, divisions between each tournament are more radically altered, and practically randomized at the start of each tournament.


NeBBLe tournament (or season) consists of maximum of 9 matches (games) per team. The first 6 matches are official tournament games to determine teams for play-offs. These matches are divided into 3 rounds of 2 matches each, and each team must play all matches in single round before it can play matches in next round.

All matches in each round must be played before certain date. Those not unable to do that must ask more time or matches are automatically marked as non-held.

The team scores 2 points from victory and 1 point from draw in each game. Most points scoring teams enter play-offs.

After all 3 rounds have been played (for a total of 6 games for each team), the official play-offs begin. Play-offs are played with 8 teams, and participating teams are selected with following rules:

In play-offs, opponents in quarter finals are allocated as ruled at the start of the tournament. In general, conference winners play against wild cards.

Those teams that do not enter play-offs or drop from them get free matches, see below.

Any MISS NEXT GAME injuries are automatically healed at the start of the tournament.

Opponent Allocation

The following system is used for division and match allocation during each tournament: Thus, the program for each team can be represented as 2-2-2, 3-1-2 or 4-0-2, depending on division size (3, 4 and 5, respectively), where first number is matches against own division, second number total matches against teams from other divisions in the same world (conference) and last number matches against teams from the other world (from random divisions therein)

Tournament Prices

Tournament Spike! ChallengeDungeonBowlChaos CupBloodBowl
Winner's Cash prize200 000150 000Varies350 000
Extra+d6 Fan Factor--Each player fielded in final gains MVP (not just winner's)
Modiefirs to each match-Free Team Wizard+1 Random event +20 000 money.
Second's cash prize100 000100 000Varies150 000

Best player (most SPPs) after Spike! challenge will enter Hall of Fame, giving +1 Fan factor to the team.

Note that the Free Team Wizard is in addition to any wizard you may already have. That is, you can get 2 wizards for the match.

Trophy reroll will be given to each tournament winner, and remains untille next year tournament final has been played. The reroll is usable once/match, and nothing can take it away, not master chef, bad habits or allies. You cannot use it when doom and gloom has been played, but it waits for the next half. TR of the team is increased by the cost of half reroll, round up.

Free Games

Each tournament in NeBBLe consists of maximum of 9 matches for each team. Of these matches, 6 first are normally round matches, and then possible play-offs. Those teams not partaking play-offs or dropping from them may play free games so that total of 9 games are played. Each free game must be against different opponent.

Non-held matches: If some match is not held for some reason, it is marked as such in results. This is very undesirable result, but sometimes there is nothing to be done about that. Coach of each team must explain reasons for that and non-held match may result as banning from the next tournament. In any case, one non-held match can be replaced with free game after official rounds. If team has more than one round match non-held, it is automatically banned from next tournament unless coach has very good explanation for that.

Dropping team: If some team completely leaves current tournament, the match chart is reorganized to reflect this, if possible. Otherwise its opponents gain automatic 0-2 victory from each non-held match. In any case, this team is quite certainly banned from the next tournament.

Voluntary skip: A team may voluntary skip an extra game to heal all miss next injuries. This extra game is however reduced from their extra game limit.

Teams Outside Current Tournament

Teams that do not partake the current NeBBLe tournament may play at least five (5) free games. These free games can be played against any other NeBBLe team, but cannot be played against teams partaking current tournament if that opponent has unheld round or play-off matches.

At the end of the tournament, a team may have played 5 free games for each tournament it has not partaken, regardless of the day it joined the league. So, after second tournament the team may have 10 played matches, more if it has partaken either tournament. After Chaos Cup, all teams may have 15 played matches, more if they partook any tournament.

Old teams: As special rule, any team that was made during Spike! Challenge 2498 and played 6 free matches during that tournament may still play 5 matches for each tournament it does not partake thereon.

Opponent limitation: A team cannot play two or more free games against a same time during one tournament, unless a special permission is granted by the league officials. Official tournament games are not counted on this limit.

IMPORTANT: Even if your match goes badly, your entire team is massacred or otherwise you want to get rid of it, no team is ever removed from the system after it has played any games! Instead, set it as 'hibernated' in TeamTracker.


In NeBBLe, weather rolls are modified as follows: No weather roll is made for play-offs during Dungeonbowl because they are held indoors.

Veterans and Star Players

Teams may not buy veterans or star players. All players must be trained personally. This of course do not apply to players bought from other team in NeBBLe.

Selling Players between Teams

A NeBBLe team may sell any player to a different NeBBLe team, providing the player is eligible to play in the buying team (see rules for allies).

The mimimum cost of the transfer is value of the player times 5,000 gold coins, round down to nearest 10,000. The selling team does not gain any lost Fan Factor of an ally and the buying team loses Fan Factor from bought player if appropriate as described in ally rules.

For example, a niggling dark elf lineman with 13 SPPs is sold. The mimimum cost is 40,000 gold coins, because the value of the dark elf is 7 -1 (niggling) +2 (SPPs) = 8

Note: All player transfers must be announced on the public bulletin board! No transfer is allowed from team coached by certain player to other team coached by the same player.

NOTE: Coaching staff cannot be sold!

Limit to Cash and Player Transfers

To prevent unsportsmanlike money pumping near finals, cash and player transfers are stricly FORBIDDEN during third match round and during play-offs.

This prohibition applies to all teams from first third round match pre match sequence to last play-off match (or third round match if fails to enter play-offs) post match sequence.

For example, a team outside the season cannot buy player from team currently in play-offs.

Exception: Money transfers to opponent in the outgoing match is, however, allowed. So you can still sell your random play cards and bribe your opponent from using that bad habits on you.