Wilhelm Chaney - Werewolf M7; S4; AG3; AV8 Razor sharp claws; frenzy humans/chaos 120,000gps Eldril Sidewinder - Wardancer M8; S3; AG4; AV7 Block; dodge; leap; catch;sprint wood elves 150,000gps Tuern Redvenom - Blitzer M7; S4; AG4; AV8 Block; Dodge; Dirty player; tackle;pro Dark elves 150,000gps Frank N. Stein - blocker M4; S5; AG1; AV9 mighty blow; stand firm; break tackle; thick skull undead/humans 130,000gps Hoshi Komi - catcher M8; S3; AG4; AV7 catch; dodge; leap humans 110,000gps Barik Farblast - Dwarf longbeard M4; S3; AG2; AV9 block; thick skull; tackle dwarfs 100,000gps Bilerot Vomit Flesh - Chaos warrior M4; S5; AG2; AV9 foul appearance; dirty player chaos 120,000 Puggy Baconbreath - Halfling M6; S2; AG4; AV6 right stuff; dodge; stunty; block; nerves of steel halflings/humans 80,000gps Withergrasp - Chaos mutant M5; S4; Ag3; AV9 tentacles; two heads; prehensile tail chaos 130,000gps Lewdgrip Whiparm - chaos warrior M5; S4; AG3; AV9 tentacles; pass; sure hands chaos 130,000gps helmut wulf - human lineman M6; S3; AG3; AV8 CHAINSAW humans 100,000gps Ripper Bolgrot - orc lineman M5; S3; AG3; AV9 Thick skull; CHAINSAW orcs 100,000gps Flint churnblade - dwarf longbeard M4; S3; AG2; AV9 block; tackle; thick skull; CHAINSAW dwarfs 100,000gps hacker spleenripper - chaos warrior M5; S4; AG3; AV9 CHAINSAW chaos 130,000gps Gregor Meissan - catcher M7; S3; AG3; AV8 catch; dodge; diving catch; surehands humans 100,000gps Dirty Dan - goblin M6; S3; AG3; AV7 Dodge; Stunty; dirty player orcs/goblins/chaos 60,000gps Highelm lyrpade - lineman M7; S4; AG3; AV7 block; pass block wood elf 90,000gps wishbone - skeleton M6; S3; AG2; AV7 regeneration; block; pro undead 60,000gps Dorjak Sureclaw - chaos mutant M6; S4; AG3; AV9 long legs; claw chaos 110,000gps Gorlmen Goreblade - chaos warrior M5; S4; AG3; AV9 frenzy; dauntless chaos 120,000gps Skritter - thrower M7; S3; AG3; AV7 surehands; pass; strong arms; accurate skaven 100,000gps Rasta Tail-spike M8; S3; AG3; AV7 extra arms; catch skaven 80,000gps Slarga Foulstrike - beastman M6; S3; AG3; AV8 horns; extra arms; dirty player chaos 100,000gps geargrinder - cyborc M3; S5; AG2; AV9 Block; mighty blow; stand firm orcs/goblins/chaos dwarfs 120,000gps Skreet - lineman M7; S4; AG3; AV7 block; dodge; leap; guard skaven 100,000gps ROOKIE BIG GUYS - see below for special rules Ogre M5; S6; AG2; AV10 thick skull; block chaos/humans/orc/goblins 140,000gps Minotaur M5; S6; AG2; AV9 Horns chaos/chaos dwarf 130,000 Troll M4; S6: AG1; AV10 regenerate chaos/orcs/goblins 120,000gps Rat Ogre M6; S5; AG3; AV9 none skaven 120,000gps Treeman M2; S6; AG1; AV10 thick skull; stand firm halflings/wood elfs 140,000gps RULES: All Big guys are allowed strength skills only with the exception of the Minotaur and the Rat ogres who can have physical skills as well. The rolling of doubles applies as normal.