Introduction to RIP Fantasy
RIP Fantasy is the 5th edition of my more-realistic fantasy systems.
Although mindless killing and hack'n'slash systems have their special
place in my heart, this is not a system for them, so I have made hdd3,
edd and other game systems. No, RIP Fantasy is my fantasy setting with
attitude, atmosphere and great stories, where exact roleplaying
system can be thrown away and concentrate on story. It is not
meant for those who think that GM cannot be fair without exact rule.
No, as Syndicate, RIP Fantasy requires that players trust their
GM and value smooth playing over complete fairness (with cost of lost
realism in many roleplaying systems)
Some just wonder, why I keep doing these new versions? Well, at last I
think I have game system simple enough. I have removed all pre-set
rolls and tables, all what is ledt are guidelines. And I like it. And
I like my world - I do not mean Tanion, but the atmosphere generated
by the spirit world and magics I have written here. Now all what is
left is adventuring in this new world, see if it works...
2018 Updates
- Lots of fixes, added text and so on during Jan-Feb 2018,
including things like "standard stress test", making many
skills secondary or free, and adding more magic examples,
new text to Tanion and new sample characters
- Major magic rule update (4.3.2018)
- Two worlds: Spirit world concepts clarified and updated
- Bestiary: Clarified elf and orc special resistances,
updates to undead and spirits based on spirit world updates,
and have innate powers and monks here
- Trappings: Extra notes on coins, updated magic items with
many new ones and costs for most things
- Characters: Notes on CP changes, defined resistance attribute,
clarified warrior frenzy and grounded, and added innate power
and magic reserve attributes
- Magics: Defined spell types and more specific casting
times and mana needs, added concept
of magic reserve and creating consumable items, added
description of innate powers and made Mindpowers and Demonic
magic innate (now in bestiary), and added a huge list of
new spells
- Samples: sample characters updated accordingly
- Updates to herbalism, grounded attribute, and some spell
power levels and general magic notes (11.3.2018)
- 3 new Necromantic spells (magics), protection amulets (trappings)
and some clarifications to Spirit World (two worlds) (26.3.2018)
- Some clarification/details on ranged spells (in magics) (8.4.2018)
- Added 'veteran' skill (to characters) (12.4.2018)
- Modifications to standard test system. More exact magic
flashback system. New shahamic spell. (2.9.2018)
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- RIP Fantasy (c) Kalle Marjola 1997-99, 2018. All rights reserved.