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SpellMP
| Attributes | Effect
| Burning Hands
| 1 | 3m bolt, single-hit
| Target hit with 2 fire damage
| Color Spray
| 1 | bolt
| All hit -2 to-hit next round because blinded, unless save
vs. stun at -2.
| Detect Evil
| 1 | touch
| Senses if the touched item or creature is cursed or
unholy. If cast on creature, also senses if any items worn by the
creature are cursed.
| Detect Magic
| 1 | -
| Caster senses all magical auras in close vicinity (within
10 meters and preferably visible), unless hidden somehow.
| Enlarge
| 4X | touch, enchantment (10 min)
| Target creature scretches in size. Height is increased by
half for each X, and weight accordingly (in power of 3). The target gains
strong attribute for each level. Note that items and clothing
does not growth, and the spell fails, if the growth is resisted
with any force (like armor).
| Feather Fall
| 1 | Enchantment (1 hour)
| The caster stops his falling and is slowed down to descend
of 1 meter each round. The spell automatically dispels when the caster
hits the ground.
| Light
| 1 | Enchantment (1 day)
| Lights up the area around the caster. The area is
illuminated with light equal to cloudy daylight, and covers an area
about 10 meters across.
| Magic Missile
| 3X | ranged
| Target hit with X magic missiles, each causing 1 magical
damage. Hits automatically.
| Produce Flame
| 1 | ranged
| Creates a burst of fire, igniting flammable material. If
targeted on a creature, deals 1 point of fire damage.
| Remove Fear
| 1 | touch, enchantment (1 hour)
| Target creature becomes immune to fear and if is currently
scared or frightened, that emotion is removed.
| Reveal Use
| 3 | ritual 1 min, touch
| Revelas the name of the target item in most cases. No
information about the number of charges, curses or hidden status is
revealed.
| Shield
| 1 | enchantment (1 min)
| Creates a shimmering shield, giving the caster
armor +1, at least 6 held or not.
| Sleep
| 1 | touch
| Creature touched must save vs. mind magical sleep or
is put to sleep.
| Level 2 Spell | MP
| Attributes | Effect
| Acid Arrow
| 2X | ranged, to-hit
| Target hit is burnt with acid causing X points of acid
damage.
| Banish
| X | ranged (enchantment 10 min)
| Target outer-planar creature is banished to home plane or
ethereal creature forced to semi-material form unless it saves
vs. magic at -1. Apply +2 to save if X is less than HD, and -2 if
the target is inside a ward it cannot cross. Ethereal creature becomes
only resistant to physical while the enchantment lasts if it fails to
save.
| Cause Fear
| 2 | ranged
| Target must save vs. magical mind fear, or becomes
scared and frightened.
| Darkness
| 2 | enchantment (1 hour)
| Area around the caster is dimmed and all creatures without
night vision suffer a -1 to-hit, -2 with ranged attacks. Does not work
in sunshine.
| Detect Invisible
| 2 | touch, enchantment (1 hour)
| Enchanted creature can see invisible and detect illusions.
| ESP
| 2 | touch, enchantment (10 mins)
| Target can, by closing his eyes and concentrating (requires
an action), detect thoughts within 50 meters of him. No actual
thoughts are read, but the creature gains general idea where other
creatures are and their type. Does not detect mindless
creatures.
| Forget
| 2 | ranged, enchantment (1 min)
| Target creature must save vs. mind magic at -1 or becomes
stupid and stunned. Stupidity lasts until effect is dispelled.
| Force True Form
| 2 | -
| All shapeshifted creatures within 10 meter of the caster
are immediately resumed to their basic form, unless save vs. magic at
-4.
| Gain Resistance
| 2 | touch, enchantment (1 hour)
| Target gains resistance against sleep, poison,
polymorph, fire, cold or lightning, as determined by
the caster.
| Hide Aura
| 2 | touch, enchantment (6 hours)
| Target enchantment loses its magical aura and possible
visual effects common to protection spells. If the target enchantment
is dispelled, so is this.
| Knock
| 2 | ranged
| Target mechanical lock is unlocked or simple bar
opened. Cannot affect heavy, big bars.
| Mirror Image
| 2 | enchantment (1 min)
| Creates a duplicate of the caster. Unless the attacker can
see invisible, all attacks hit the wrong image unless roll 4+ on d6
first.
| Stinking Cloud
| 2 | ranged, enchantment (see below)
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