(firepower)
2d6 | Result | Damage | Notes
2-4 | Crew shaken | +0 | May not fire this turn
| 5-7 | Crew stunned | +0 | Immobilised and may not fire this turn
| 8-9 | Tracks damaged | +0 | May not move until repaired
| 10 | Weapons damaged | +0 | May not fire until repaired
| 11+ | Catastrophic damage | Roll catastrophic damage
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