The Colossus is a mobile fortress and fire support platform. Unlike a Leviathan, a Colossus has no capacity for transporting troops, but it mounts a monstrous number of large cannons and missiles.
The Colossus transports a single Iron Eagle Gyrocopter for scouting and recon missions. For each Colossus in your force one other detachment (except the supreme commander or tunnellers), may take a single Iron eagle Gyrocopter as support for no points cost. The Gyrocopter counts as part of that detachment when calculating half strength, leadership test bonuses for 15+ units and so on.
Speed Armour Void Shields Damage Capacity Assault Transport 10cm 6 4 8 6 -
Weapons Fire Arc Range FP Notes Heavy weapons battery All round 45 6 2x Mega Cannon Front 60 (1) Place template. Roll to hit all units under the template, ignore armour bonus for cover. Each attack places an additional blast marker. Rocket Launchers Front 90 Hvy Brrge Artillery
2d6 Result Damage Notes 2 Heavy Hit +0 pts The Colossus is immobolised for the rest of the turn 3 Tracks damaged +1 pt The Colossus is immobolised until the damage is repaired 4 Weapons battery dmgd +2 pts The Weapons battery may not be fired until the damage is repaired. 5 Mega Cannon damaged +2 pts The Mega Cannon may not be fired until the damage is repaired. 6 Rocket Racks damaged +3 pts The Rocket launchers may not be fired until the damage is repaired. 7 Hull damaged +3 pts The Colossus is immobolised for the rest of the turn and it's armour value is permanently reduced to 5+. 8 Tracks destroyed +3 pts The Colossus is permanently immobilised. 9 Fire +4 pts The Colossus only moves at half speed and suffers one extra point of damage at the end of each rally phase until repaired. 10 Multiple Fires +4 pts D6 fires break out, (see Fire above) 11 Systems Damage +4 pts All the Colossus's systems are damaged by the hit. It is immobilised and may not fire any weapons until the damage is repaired. 12 Catastrophic Damage See table below
1d6 Result Damage Notes 1-3 Internal Explosions Wrecked Internal Explosions tear through the Colossus, killing all crew and leaving the war engine a smoking wreck. 4-5 Magazine Explosion Destroyed Weapon magazines explode, destroying the Colossus and scattering debris over a wide area. Roll a D6 to hit any units within 5cm. 6 Engine Explosion Destroyed The Colossus is destroyed in a massive explosion. Any unit in base contact takes D6 hits. Roll a d6 to hit any other units within 2D6cm.