ESIMERKKI TASON 20 HAHMON LUONNISTA ----------------------------------- Tarkoituksena tehdä taistelija-maagi, joka ensin kouluttaa itsestään kovan taistelijan ja sen jälkeen siirtyy maagiksi. Tarkoituksenmukaista olisi, että jokaiselle tasolle olisi hieman selitystä siitä, mitä tuolla tasolla tuli tehtyä... mutta en nyt jaksa, tämähän on vain esimerkki... virheitä saattaa olla, tärkeintä yleinen idea. ========= Aloitamme tason 0 ihmisellä. Ensin heitetään statit... Saamme STR -1, DEX +2, CON +2, INT +0, WIS +0, CHA -1 Uusitaan STR, saadaan +2. Uusitaan CHA, saadaan +0, uusitaan INT, saadaan (taas) +0 -- Aloitustaidoiksi yksi kieli - alueen common, ja general skill: first aid. Aloitus-HP:t ovat 4+CON, eli 6. Destiny base on -1. Taso 1: warrior advancement HP:t (max d8,d8,d4+2) +6 3 warrior skills: Melee (2 taitoa), weaponclass 1h-swing training 2 warr/general: dodge, marksmanship 2 advances: +1 CON, +2 HP Taso 2: warrior advancement HP:t (max d8,d8,d4+3) +7 3 warrior skills: Melee (2 taitoa), load fighting 2 warr/general: stealth, marksmanship 2 advances: +1 STR, +2 HP Taso 3: warrior advancement HP:t +8 3 warrior skills: Melee (2), load fighting 2 warr/general: marksmanship, weaponclass 2h-swing training 2 advances: +1 DEX, +2 HP Taso 4: Warrior advancement HP:t +4 3 warrior skills: Melee (2), load fighting 2 warr/general: marksmanship, climbing 2 advances: +1/3 STR, +2 HP Taso 5: Warrior advancement HP:t +8 3 warrior skills: Melee (2), load fighting 2 warr/general: bows, first aid 2 advances: +1/3 STR, +2 HP ---------------- Väliaikatilanne, taso 5: STR +3 DEX +3 CON +3 INT +0 WIS +0 CHA +0 HP: 50 melee-5, marksmanship-4, load fighting-4, first aid-2, climbing, bows, 2h swing, 1h swing, dodge, stealth Taso 6: Warrior advancement HP:t +8 3 warrior skills: melee (2), load fighting 2 warr/general: thrown, marksmanship 2 advances: +1/3 STR, +2 HP Taso 7: Warrior advancement HP:t +5 3 warrior skills: melee (2), load fighting 2 warr/general: swimming, marksmanship 2 advances: +1/3 DEX, +2 HP Taso 8: Warrior advancement HP:t +8 3 warrior skills: melee (2), load fighting 2 warr/general: 1 language, marksmanship 2 advances: +1/3 DEX, +2 HP Taso 9: Warrior advancement HP:t +5 3 warrior skills: melee (2), load fighting 2 warr/general: marksmanship, weapon 1h swing evaluation 2 advances: +1/3 DEX, +2 HP Taso 10: Rogue advancement HP:t +6 1 general skill: con 4 advances: 2 skill (melee), +1 WIS, 6 skills (2 languages, leadership, climbing, stealth, tracking) ---------------- Väliaikatilanne, taso 10: STR +4 DEX +4 CON +3 INT +0 WIS +1 CHA +0 HP: 90 melee-10, marksmanship-8, load fighting-8 (48/68/97), first aid-2, climbing-2, bows, 2h swing, 1h swing, thrown, dodge, stealth-2, 3 extra languages, swing 1h evaluation, tracking, con, leadership Taso 11: Mage advancement HP:t +1 1 magic level, MP:t 7 3 scholar skills: read/write, legends, magic items 2 advances: +1 WIS, 3 scholars: mathematics, bestiary (humanoids), bestiary (creations) Taso 12: Mage advancement HP:t +1 1 magic level, MP:t +6 3 scholar skills: alchemistry, bestiary (creations, animals) 2 advances: +1 WIS, 3 scholars: conjuration (demons), healing, religions Taso 13: Mage advancement HP:t +1 1 magic level, MP:t +7 3 scholar skills: runes and glyphs, scroll writing, spellcraft 2 advances: +1 INT, 3 scholars: legends, magic items, read/write Taso 14: Mage advancement HP:t +1 1 magic level, MP:t +6 3 scholar skills: bestiary (...) 2 advances: +1 INT, 3 scholars: bestiary (), alchemistry, scroll writing Taso 15: Mage advancement HP:t +1 1 magic level, MP:t +8 3 scholar skills: bestiary (...) 2 advances: +1 INT, 3 scholars: bestiary (), alchemistry, scroll writing -------- Väliaikatilanne, taso 15: STR +4 DEX +4 CON +3 INT +3 WIS +3 CHA +0 HP: 95 melee-10, marksmanship-8, load fighting-8 (48/68/97), first aid-2, climbing-2, bows, 2h swing, 1h swing, thrown, dodge, stealth-2, 3 extra languages, swing 1h evaluation, tracking, con, leadership -- magic level 5, 34 magic points, alchemistry-3, read/write-2, legends-2, magic items-2, mathematics, healing, spellcraft, runes and glyphs, scroll writing-3, conjuration(demons), religions, bestiary (all)-3 Taso 16: Rogue advancement HP:t +1 1 general skill: con 4 advances: magic level (+7 MP), +1 CHA, 3 general skill: riding, first aid, climbing Taso 17: Rogue advancement HP:t +1 1 general skill: stealth 4 advances: magic level (+5 MP), +1 CHA, 2 any skill: melee Taso 18: Rogue advancement HP:t +1 1 general skill: leadership 4 advances: magic level (+7 MP), +1 CHA, 2 any skills: melee Taso 19: Rogue advancement HP:t +1 1 general skill: leadership 4 advances: magic level (+7 MP), 4 any skills: melee, marksmanship, long sword specialization Taso 20: Rogue advancement HP:t +1 1 general skill: swimming 4 advances: magic level (+7 MP), 4 any skills: melee, marksmanship, flails ================== Taso 20 warrior-mage: --------------------- STR +4 DEX +4 CON +3 INT +3 WIS +3 CHA +3 HP: 100 magic level: 10 MP: 67 melee-14, marksmanship-10, load fighting-8 (48/68/97), bows, 2h swing, 1h swing, thrown, flails, long sword specialization, first aid-3, riding, climbing-3, dodge, stealth-3, estimate opponent-2, 3 extra languages, swimming, swing 1h evaluation, tracking, con-2, leadership-3 alchemistry-3, read/write-2, legends-2, magic items-2, mathematics, healing, spellcraft, runes and glyphs, scroll writing-3, conjuration(demons), religions, bestiary (all)-3 ---- Varusteet: black dragon scale mail +2 jumping boots frost brand +3 (long sword) ring of protection +2 ring of regeneration staff of healing amulet of grounding 4 acid arrows wand of slow monster wand of light potion of extra-healing levitation potion protection scroll from undead recharging scroll jalokiviä parin tonnin arvosta, normaali long bow, reppu yms. ---- Lukuja: Melee to-hit: +20 (frost brand, skill 14, dex/2, weapon+spec) Melee damage: d8 +8 + 10 fire (weapon + specialization + STR) Missile to-hit: +11 (long bow, skill 9, dex/2) AC: melee -14 (base 10 -armor+ring (8+2+2) -skill(7) -DEX(4) -weapon) ranged -13 held -7 Basic spell fail: 8% (dragon scale) Other: resistant to acid, immune to lightning, save base +9 (ring), fear/sleep +22 --- Taiat: Tason 10 maagille 25 taikaa. Destiny: Pelinjohtaja heittää ensin 2d10 jokaiselle tasolle 1-10, ja lisää sitten saldoon -1 (base) +10 (tasot 11-20). Lopputulos 17, josta saadaan 6, kun jaetaan kolmella. Pelaaja ei tiedä tarkkaa määrää. =============================================================== PARI MUUTA Tässä pari esimerkkiä, mitä muuta voisi kuvitella tekevän... Taso 20 tappelija: HP: 120 Melee to-hit: +25 (taito(20), ase(+3), dex/2) Melee damage: d8 +13 (ase(+3+5), str(+4), spec) AC: melee -19 (base 10 -armor(8+6) -skill(10)-dex(4)-weapon) Taso 20 maagi: HP: 70 magic level 20, MP: 140 Melee to-hit: +10 AC: melee -1 (base 10 -magicitems(5) -skill(3)-dex(3)) ..voi taikoa esim. 7 kertaa Death Spellin tai 20+d20 salaman, ilman epäonnistumismahdollisuutta