Skill | Picks |
Description |
Warrior Skills |
Armor Repairing (-)
| N
| May repair armor.
|
Dodge (-)
| N
| Increases AC and can dodge
|
Estimate Opponent (INT)
| N
| May estimate opponent level
|
Horseback Fighting
| 1
| May fight horseback
|
Load Fighting
| N
| Load levels
|
Marksmanship (-)
| N
| Add directly to-hit with ranged
|
Melee (-)
| N
| Add directly to-hit in melee, add level/2 to AC, count
as 2 skills.
|
Weapon x Evaluation (INT)
| N
| Evaluate weapon class bonuses
|
Weapon Class x Training
| 1
| No penalties with selected weapon class (1h-swing,
2h-swing, flails, bows, slings, thrown weapons)
|
Weapon x Specialization
| 1
| Gain +1/+1 or +2/+0 with selected weapon type. The
class must be learnt first.
|
General Skills |
Climbing (DEX)
| N
| Skill to climb cliffs and walls
|
Con (CHA)
| N
| Verbal one-to-one communication
|
Cooking (INT)
| N
| Identify and produce something to eat
|
Estimate x (INT)
| N
| Estimate value of gems, jewelry or art objects (as
selected)
|
First Aid (INT)
| N
| Stop bleed. Each attempt takes one round.
|
Language x
| 1
| Skill to speak certain language
|
Leadership (CHA)
| N
| Inspiration, agitating etc.
|
Lock Picking (DEX)
| N
| Lockpicking and small trap detection and disarm
|
Miner (INT)
| N
| Skill to detect twists and slopes underground
|
Riding x (DEX)
| N
| Skill to ride and control selected creature.
|
Rope (DEX)
| N
| Accurate throws, good knots, estimating
|
Running
| 2
| Increases movement speed by 1
|
Sleight of Hand (DEX)
| N
| Pickpocketing, card tricks etc.
|
Stealth (DEX)
| N
| Skill to move silently and unnoticed
|
Swimming (CON)
| N
| Skill to keep afloat and swim in currents
|
Tightrope Walking (DEX)
| N
| Skill to keep balance
|
Tracking (INT)
| N
| Skill to track. Use bestiary to identifying, but this
skill can be used a bit, too.
|
Scholar Skills |
Alchemistry (INT)
| N
| Skill to make potions from magical ingredients and
common alchemistic materials.
|
Bestiary x (INT)
| N
| Knowledge about creatures of chosen type: humanoids,
creations (including undead), animals (including fantasy monsters) or
outer-planar creatures.
|
Conjuration x (INT)
| N
| Knowledge about right rituals to conjure specific
creatures: demons, devils, elementals, etc.
|
Healing (WIS)
| N
| May heal 20% each day if successful and has herbs etc.
|
Language x
| 1
| Skill to speak certain language
|
Legends (INT)
| N
| Knowledge on legends and places
|
Magic Items (INT)
| N
| Knowledge about different common magic items
|
Mathematics (INT)
| N
| Complex mathematics
|
Read/Write (INT)
| N
| Skill to write and read
|
Religions (INT)
| N
| Knowledge about religions
|
Runes and Glyphs (INT)
| N
| Identify runes and glyphs
|
Scroll Writing (INT)
| N
| Write scrolls with magical ink
|
Spellcraft (INT)
| N
| Recognize spell being cast
|