Statistics for Lords of Hell, the cardgame of unholy politics. See rules page for latest rules and other data.
These games start from the 2nd edition of the game. There is no much point to make any assumptions of various powers from them as the game has changed a lot during the design. I just wanted to list them because I like statistics.
Note: if you have played the game, feel free to send your results so I can add them, to get more statistical information. Please note the version used and some comments of gaming group.
Statistics from the following played games, from various versions of the game, excluding those games with 2 Overlords (#3) and 2 winners (#6). (Note: if the table seems ugly or hard to read, I recommend either using a modern browser or disabling stylesheets)
Devil | Total games |
Advisors | Victories | As an Overlord | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | M | B | m | b | g | Total victories |
Victories at background |
Victories as an Overlord |
as a puppet Overlord |
Total times as an Overlord |
|||
Asmodeus | 32 | - | 25 | 25 | 23 | 24 | 26 | 7 | 5 | 2 | 5 | 7 | |
Mephistopheles | 32 | 25 | - | 24 | 23 | 27 | 27 | 5 | 2 | 3 | 5 | 8 | |
Baalzebub | 31 | 25 | 24 | - | 22 | 23 | 26 | 6 | 4 | 2 | 3 | 5 | |
Mammon | 30 | 23 | 23 | 22 | - | 23 | 24 | 6 | 2 | 4 | 3 | 7 | |
Belial | 31 | 24 | 27 | 23 | 23 | - | 25 | 8 | 2 | 6 | 4 | 10 | |
Glasya | 33 | 26 | 27 | 26 | 24 | 25 | - | 8 | 6 | 2 | 1 | 3 | |
Total | 40 | 32 | 32 | 31 | 30 | 31 | 33 | 40 | 21 | 19 | 21 | 40 |
# | Players | Missing Devils | New Overlord | Winner | Notes |
---|---|---|---|---|---|
1 | 4 (neo) | Asmodeus, Belial | Mephistopheles | Gathering modified a bit, some other little modifications | |
2 | 5 (neo) | Mephistopheles | Belial | Some very little modifications, mainly extra attacks | |
3 | 5 (orc) | Glasya | Coalition of Asmodeus and Mephistopheles | Baalzebub | After this, tie-breaker to multi-overlords and some changes to army moves/realm capture |
4 | 6 (orc) | - | Asmodeus | Glasya | Some modifications still needed |
5 | 4 (neo) | Mammon, Belial | Baalzebub | As side-effect, game now lasts for more turns, some little modifications to few cards | |
6 | 4 (orc) | Baalzebub, Glasya | Mammon | Mammon and Asmodeus | Nothing encountered, typo fixes |
7 | 5 (ae) | Baalzebub | Asmodeus | After this, some trading limitations added and combat round divided into even smaller parts | |
8 | 4 (ae) | Mephistopheles, Belial | Mammon | Asmodeus | After this, changes to gathering and combat, some phases combined. |
9 | 5 (neo) | Mammon | Asmodeus | Glasya | After this, maybe some combat changes to make it even smoother |
10 | 6 (listrake) | - | Baalzebub | Mammon | Some simplification and timing/combat fixes after this. No more looting |
11 | 5 (dv) | Asmodeus | Belial | Baalzebub | Some little tweakings after this, like simplifying home realms and improving 2 Devils and realms |
12 | 5 (neoae) | Mammon | Belial | Nothing encountered | |
13 | 5 (ae) | Baalzebub | Mammon | Nothing encountered, but I will simplify combat a bit | |
14 | 5 (newbie) | Asmodeus | Mammon | Some extra clarifications needed, as game was very slow for newbies | |
15 | 5 (ae) | Belial | Mammon | Asmodeus | Worked fine |
16 | 5 (ae) | Baalzebub | Mephistopheles | Worked fine, but going to do some little fixes to improve rituals and ease gameplay. After this, rituals are finished during combat and hordes tabled immediately when drawn | |
17 | 4 (ae) | Mephistopheles, Belial | Mammon | Worked excellently. Very fast games, these 2 games took only 3 hours. After these, did some modifications to Baalzebub (modified) and Mammon (a bit downgraded) | |
18 | 5 (ae) | Mammon | Baalzebub | Glasya | |
19 | 6 (ae) | - | Belial | Took almost 3 hours to play, with one freshman. Worked fine, but I still change lots of things like victory points and Oaths | |
20 | 5 (ae) | Glasya | Belial | Baalzebub | Game took 2 hours and althought worked fine, I'm planning to do some major rework of various parts to change how the game works and where time is spent. |
21 | 4 (ae) | Mammon, Belial | Glasya | Test game of new turn and combat system. Did not work very well but had lots of potential. Long game, took 3 hours and was shortened. Back to drawing board. Statistics not very comparable, but added to them anyway. | |
22 | 6 (ae) | - | Mephistopheles | Mammon | New rules at second test, with some changes. Still did not work too well, took too much time with 6 players. Need to change action system. Seat of Judgement and Mephistopheles still quite overpowered. |
23 | 5 (fr) | Mammon | Asmodeus | Glasya | 3rd edition first RL beta test! Apparently needs to change some things, like alliance forming. |
24 | 5 (fr) | Glasya | Mammon | Belial | Second 3rd edition test. Worked more smoothly, more like little changes coming (there was some things not worth it etc.) |
25 | 5 (fr/con) | Asmodeus | Glasya | Mephistopheles | Quick and quite well working game, although some streamlinings and victory point changes might be needed |
26 | 6 (listrake) | - | Asmodeus | Took almost 3 hours, although had training at the start. But back to the drawing board, had to still simplify things. | |
27 | 6 (ae) | - | Mephistopheles | Baalzebub | Took more than 3 hours, but had 4 complete newbies. Six player game is a bit slow, and although worked fine, some minor speeding and timing issues still to fix. |
28 | 4 (ae) | Mephistopheles, Glasya | Belial | Took about an hour, seemed to work but 4 players is a bit too few. Some little changes to certain cards upcoming. | |
29 | 5 (ae) | Glasya | Mephistopheles | Asmodeus | (9.12.2003) A 2 hour game but we skipped some parts and there was little trading. In general the ideas were good but I want faster game. |
30 | 4 (fr) | Baalzebub, Glasya | Asmodeus | Mephistopheles | (19.12.2003) Quite quick (3 hours for both) and well working games. Some little updates were done between two games, and there is still some balancing to be made, and some enhanced strategies and victory point system. |
31 | 5 (fr) | Asmodeus | Belial | ||
32 | 3 (fr) | Asmodeus, Baalzebub, Mephistopheles | Mammon | (27.12.2003) We tried a 3-player game, with one change: no realm safety deals. Worked surprisingly well, only little tuning needed. | |
33 | 3 (listrake) | Belial, Glasya, Mephistopheles | Baalzebub | (28.12.2003) A second 3 player game, with new Oath trade favor. Worked okay, but some rule misunderstandings. 1 hour game as earlier. | |
34 | 4 (orc) | Asmodeus, Mammon | Mephistopheles | Belial | (2.1.2004) The game took 1.5 hours and had 3 newbies. Tried with 5 Oaths but I will go back to 4. Possibly some tuning to prisoners and Belial. |
35 | 3 (fr) | Asmodeus, Baalzebub, Glasya | Belial | (5.1.2004) A bit over 1 hour game which worked fine. Noew needs games of more players. Belial on watchlist. | |
36 | 6 (ae) | - | Baalzebub | Glasya | (17.8.2004) 4th edition first alpha test. Took 2.5 hours and needs some fixing but most general ideas good. |
37 | 5 (rfr) | Mammon | Belial | Asmodeus | (22.8.2004) More like a test and practise game of only 2 game turns but I still list it because it was played correctly. Game seems to be quite good, some little tuning mainly coming unless something comes up. |
38 | 4 (listrake) | Mephistopheles, Belial | Glasya | (12.9.2004) A 2 hour game, basicly worked fine althought there was still some things that need a bit fixing, like rituals of the last game turn. Used 'only 4 bets of each Devil' -system. | |
39 | 4 (listrake) | Baalzebub, Belial | Mephistopheles | Asmodeus | (31.10.2004) A 2 hour game of revised 4th edition. No card prints which made things a bit hard and confusing for players. Basicly I was quite happy but there is things to do. |
40 | 5 (fr) | Baalzebub | Belial | Glasya | (8.11.2004) This game took like 3 hours as rules were explained and people get familiar with the new cards. Again, things mainly worked but there is some tweaking to do. |
41 | 4 (fr) | Baalzebub, Mammon | Mephistopheles | (13.11.2004) With four playersa, these games together took like 3 hours, including rules teaching at the start of the first game. There was some tweaking in initiative rules and some needs that need some clarifications, but basic system seems to be solid. And 4 players is too few. | |
42 | 4 (fr) | Mephistopheles, Mammon | Asmodeus | Baalzebub |
3 games of 3 players, 12 games of 4 players, 19 games of 5 players, 7 games of 6 players