ERRATA
errata/modifications
foreword
miscellaneuos typos/clarifications
In 'Equipment/carrying things', 'strong legs' give +3/+6 to jumping distance.
In 'varan characters', add +10 kg to weight per tough and strength enchancement.
In 'Equipment/varan battlesuit', add this sentence:
'The varan can only choose on of the following extra platings. If
none is chosen, the varan has no armor save'.
In 'Gamemastering/falling', safe distance reduction should be d6 +2 instead of d6 when the varan has no time to prepare for landing.
weapons
For grenades, extra note:
new rules
agility tests
This test is normally made with 3 dice. For 75% load, -1 dice, and for max load, -2 dice. For heavy carbon-composite armor (3+), -1 dice, and for titanium armor (2+) -2 dice.
In addition to standard running speed modifiers, a penalty of -1 dice is in normal cases applied if varan carries any BIG weapons. This only applies to rolls where that big weapon might get into way (GM's discretion), but unless noted otherwise, it is included.
As a new character creation cybervaran enhancement, the player may take extra agility for his or her varan. This modification gives +2 dice for all agility tests, and can only be taken once.
multiple weapons
using two weapons
Note that varan cannot load two weapons at the same time, so one turn is required per weapon.
switching weapons
The penalty does not apply to small weapons which can be used while still holding the main weapon, i.e. grenades and pistols. However, if the varan is already holding two weapons, it must either drop the other one or put it away, resulting in -1 dice in attack even with small weapons.
combined weapons