this page contains game mastering information. if you are a player, you do not need it, so do not read it, thank you.
naming and keeping track of varans
spotting the varans
clinging to walls/roof
opposition - creatures
Technician: Armor value 4. Blaster.
Guard: Armor value 4. Flak armor (save 6+), Blaster rifle.
Shock Troop: Armor value 4, Accurate. Carbon armor (5+), SMG w/ grenade launcher.
Power Armored: Move 15/20, Armor value 4, Accurate, Fighter. Powered armor (3+), Plasma Gun, Combat Blades
If a very tough human is encountered, it may have 2 or even 3 hit points. Use varan critical table for them.
opposition - robots
ED defense droid
Move 10/15, Armor value 4, Accurate, Sensors, 5 hit points, Armor save 1+, 1 melee attack (-1 armor). Double pulse rifle (10 shots when both fired), 2x mini-rockets.
MK battle droid
Move 15/40, Armor value 4, Accurate, Sensors, 10 hit points, Armor save 1+, 1 melee attack (-2 armor, crush). Double pulse rifle (10 dice), 2x Bazooka, Flame thrower
TW surveillance/hunter droid
Move 30/60, Armor value 5, Accurate, Sensors +2, Fighter, 3 hit points, Armor save 2+, 2 melee attacks (saws, +0 save). Plasma rifle
generic robot critical table