GAME MASTERING
this page contains game mastering information. if you
are a player, you do not need it, so do not read it, thank
you.
general notes
GM's discretion
naming and keeping track of varans
spotting the varans
breaking things
exploding ammunition
between missions
falling
clinging to walls/roof
wasted varans
opposition - creatures
humans
Technician: Armor value 4. Blaster.
Guard: Armor value 4. Flak armor (save 6+), Blaster rifle.
Shock Troop: Armor value 4, Accurate. Carbon armor (5+), SMG w/
grenade launcher.
Power Armored: Move 15/20, Armor value 4, Accurate, Fighter.
Powered armor (3+), Plasma Gun, Combat Blades
If a very tough human is encountered, it may have 2 or even 3 hit points. Use varan critical table for them.
opposition - robots
ED defense droid
Move 10/15, Armor value 4, Accurate, Sensors, 5 hit points, Armor save 1+, 1 melee attack (-1 armor). Double pulse rifle (10 shots when both fired), 2x mini-rockets.
MK battle droid
Move 15/40, Armor value 4, Accurate, Sensors, 10 hit points, Armor save 1+, 1 melee attack (-2 armor, crush). Double pulse rifle (10 dice), 2x Bazooka, Flame thrower
TW surveillance/hunter droid
Move 30/60, Armor value 5, Accurate, Sensors +2, Fighter, 3 hit points, Armor save 2+, 2 melee attacks (saws, +0 save). Plasma rifle
generic robot critical table
d6 |
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scenario ideas
no escape
invulnerable enemy
special attacks
protection
hostile environment