NEO-COMBAT

the cybervaran fierce card game

varan cards

Id Type Speed Health Extra Attributes
A1Assault 26 Fighter, Tough, Flamer Unofficial way to balance: speed + health + 1 per sniper, flamer, tough, berserk, firepower + 2 per any other attribute = 13-14 Health should be 5-8. Any good combination is worth +1, as is speed 3.

If a Neo-Troops varan is converted, change +2 or +3 Neo-Troops attribute for corresponding Neo-Combat attribute (fighter, accurate, sensors, attacks/berserk), speed according to tal normal speed + running speed + jump distance, and flamer, sniper, firepower and tough according to equipment. Health is combination of varan health and armor carried. Please note that both system may create unbalanced varans which are too weak or too strong, when compared to other varans.

A2Firepower 16 Tough, Accurate, Firepower
A3Scout 35 Fighter, Sensors, Sniper
A4Support 26 Sensors, Accurate, Sniper
A5Melee 35 Fighter, Berserk
A6Infiltrator 25 Sensors, Accurate, Sniper, Flamer
A7Support 17 Tough, Berserk, Firepower
A8Incinerator 27 Tough, Firepower, Flamer
A9Firepower 16 Sensors, Accurate, Firepower
B1Commando 26 Tough, Sensors, Sniper
B2Sniper 26 Sensors, Accurate, Sniper
B3Assault 26 Tough, Fighter, Berserk
B4Firepower 17 Accurate, Firepower, Berserk
B5Blaster 25 Tough, Accurate, Firepower, Flamer
B6Fighter 25 Sensors, Fighter, Berserk
B7Incinerator 36 Sensors, Firepower, Flamer
B8Support 26 Tough, Fighter, Firepower
B9Firepower 16 Sensors, Accurate, Firepower
C1Firepower 28 Tough, Firepower
C2Commando 36 Accurate, Sniper
C3Recon 27 Sensors, Accurate
C4Assault 36 Fighter, Flamer
C5Support 18 Tough, Firepower, Flamer
C6Hunter 35 Sensors, Fighter

Total 24 varan cards.

action cards

Card # Type Effect
Detect4Combat Sensor. Target varan in any sector is revealed. Extra card: sensors
Spot!8Combat Sensor. Target varan in the same sector as the spotter is revealed. Extra card: sensors
Spot! or Snapshot 4Combat Sensor. Target varan in the same sector as the spotter is revealed. Extra card: sensors - or - Power 1 shot. If the shooter has the attibute sniper, he is not revealed. Extra card: accurate
Snapshot5Combat Power 1 shot. If the shooter has the attibute sniper, he is not revealed. Extra card: accurate
Incinerate5Combat Power 1 shot. If the shooter has attibute flamer, target cannot use glance to defend against the shot and the target is flamed up and cannot cloak normally or with cards until the damage is repaired. Extra card: accurate
Burst4Combat Power 2 shot. Extra card: accurate
Rapid fire4Combat Power 3 shot. Extra card: accurate
Lethal Shot2Combat Power 4 shot. Extra card: accurate
Burst or Slash6Combat Power 2 shot. Extra card: accurate - or - Power 2 strike. Extra card: fighter
Cut6Combat Power 1 strike. Extra card: fighter
Slash4Combat Power 2 strike. Extra card: fighter
Slice'n'Dice3Combat Power 3 strike. Extra card: fighter
Maim1Combat Power 4 strike. As long as this damage is not regenerated, the target varan has speed 1. Extra card: fighter
Slash or Parry4Combat/Defense Power 2 strike. Extra card: fighter - or - Any strike just targeted at the varan is parried. Extra card: fighter
Parry2Defense Any strike just targeted at the varan is parried. Extra card: fighter. After being played, remove this card from the game
See it coming3Defense Any strike just targeted at the varan is dodged. In addition, the attacking varan is automatically revealed. Extra card: sensors
Duck!6Defense Any shot or strike just targeted at the varan misses
Duck!2Defense Any shot or strike just targeted at the varan misses. After being played, remove this card from the game
Glance10Defense Any shot or strike just targeted at the varan glances from the armor. Extra card: tough
Glance4Defense Any shot or strike just targeted at the varan glances from the armor. Extra card: tough. After being played, remove this card from the game
Cloak damaged2 Extra damage Play when a varan is damaged. The cloaking system of the varan is damaged and the varan cannot cloak until it has repaired this damage.
Weapon malfunction2 Extra damage Play when a varan is damaged. The varan cannot fire until the damage is repaired. If targeted on a varan with firepower attribute, this card only removes that attribute until repaired.
Deep Wound2 Extra Damage Play when a varan is damaged. +1 damage. This damage is regenerated separately.
Ammo Explosion!2 Extra damage Play when a varan is damaged. The ammunition of the varan explodes, doing +2 damage. In addition, if the target varan has attribute flamer, the varan is flamed up and cannot cloak until this damage is regenerated.
Jury Rigging2 Repair One extra damage card is discarded. Cannot target cards that have caused health damage. The varan targeted must have its action left (not turned sideways), it may not have attacked this turn.
Regenerate5 Repair The smallest damage card on varan is discarded, being that a shot, strike or extra damage. If the varan has multiple of same damage level, the player is free to choose, which on is discarded.
D'uh!3Special Counter any card just played. The player who just played that card cannot play a new one to replace the first one, and if a shot card is countered, the varan is still revealed
Target Locked2Special Counter any card that would cloak a varan or prevent the varan from cloaking in the cloaking phase. Extra card: sensors
Hide7Special Can either be used to counter any sensor card targeted at your varan, or can be played in movement or cloaking phase, just after when your varan is handled. The varan is immediately cloaked. Cannot cloak varans with damaged cloak or which have been flamed up.
Sneak Move3Special Play only at your cloaked varan, at anytime as long as it has not done an action.
The varan has succeeded to sneak to other place than scanners have shown, and any sensor card just played on it is countered. In addition, the player can move the varan to any sector he wishes.
Out of Ammo!1 Special This card can be used to counter a shot after it has been announced. The varan stays revealed.
Target varan cannot fire. Discard this card when the varan is in repair phase in a sector without any hostile varans and a varan has died in that sector this turn or there is friendly varans in the area.
Confused1 Special Play on a varan, which has not yet performed its action this turn. The varan is confused this turn and cannot do any action. Turn the varan sideways to indicate this.
Sprinklers Activated1 Special Play during combat phase, at a sector with a flamed varan, shooting varan or a target of shooting. The water extinguishing system is started and all varans in the sector are immediately revealed
Total 120 action cards.



[NEO-COMBAT and NEO-TROOPS © Kalle Marjola 1998-1999. All rights reserved]