75% load: -0/-5 movement, -1 agility dice
max load: -0/-10 movement, -2 agility dice, -1 melee dice
jump: -1/-2 for each full 20kg carried
battlesuit and accessories
varan critical damage
Any second hit to damaged system destroys it. A second massive wound is fatal. Sensor damage and severe wound are cumulative. Any damage can be repaired and regenerated. Bleed can be stopped with first aid in 3 turns. Dice penalty applies to melee when defending, too.
In addition, any external systems may be damaged/destroyed each time a varan is hit (even if the hit is saved). In general, a d6 roll 6 destroys/damages one system.
Damaged systems can be repaired in d6 minutes, but severe wound must be regenerated. Incapacitated varan must regenerate one hit point to return to action.