skill and situation modifiers
multiple dice tests
This test is normally made with 3 dice. Apply -1 for 75% load, -2 for max load, and -1 for 3+ armor and -2 for 2+ armor.
In addition to standard running speed modifiers, a penalty of -1 dice is in normal cases applied if varan carries any BIG weapons. This only applies to rolls where that big weapon might get into way (GM's discretion), but unless noted otherwise, it is included.
using two weapons
Note that varan cannot load two weapons at the same time, so one turn is required per weapon.
The penalty does not apply to small weapons which can be used while still holding the main weapon, i.e. grenades and pistols. However, if the varan is already holding two weapons, it must either drop the other one or put it away, resulting in -1 dice in attack even with small weapons.
varan critical damage
Any second hit to damaged system destroys it. A second massive wound is fatal. Sensor damage and severe wound are cumulative. Any damage can be repaired and regenerated. Bleed can be stopped with first aid in 3 turns. Dice penalty applies to melee when defending, too.
In addition, any external systems may be damaged/destroyed each time a varan is hit (even if the hit is saved). In general, a d6 roll 6 destroys/damages one system.
Damaged systems can be repaired in d6 minutes, but severe wound must be regenerated. Incapacitated varan must regenerate one hit point to return to action.