Proclaimings: With 6 players, add an extra proclaiming to
all with at least one. With 4 players, remove one from each (so
you need at least 2 proclaimings to have a change to be an
Overlord)
Victory points revised: old victory points are now support
points, and victory points are given a bit differently
Oath cards can now be used to do forced trades with owner of
the Oath
Trade with Other Powers of Hell is now immediate 3 extra
cards, but the Oath is put to discard pile. This can be done once
per phase
Added 'forced trade' and 'protected things' to resolve timing
problems
Artifacts are tables as soon as drawn. If the Devil is
imprisoned, discard the artifact (if combat phase)
Hostile army is an army attacked, not just defined. Extra hits
can only be dealt to hostile armies.
Prisoners and combat support points are given to army with
most power unless agreed otherwise, or if tied, to one with most
units, and if still tied, to one whose home realm
Baalzebub modified: as target of forced trade, can choose what
to give. No more normal decepit power, but instead can give any 2
cards or one Oath with New Alliance or Forced Agreement
Treacherous Troops modified: In combat phase, horde of your
choice switches from one army to any other army in the same combat
Thief in the Night modified: Play in transfer or combat
phase. Draw a random card from target player's hand. If it is an
Oath card, return it and instead take a control of one artifact,
if any.
Silence modified: now lasts until next gathering phase
Leviathan modified: must pursue
Card text updates because of changes above: Juggernauts,
Orb of Transformation, Staff of Undead, Forced Agreement,
New Alliance, all Oath cards
(20.12)
Baalzebub can now use deceipt power as often as desired, but
cannot use it with 'deal Oath card to Other Powers of Hell'
anymore, only with Forced and Drunken Agreement and New Alliance
Mammon revenge power changed to one hit to each hostile army,
not 2 hits divided any way chosen. Mammon can freely decide which
are classified as hostile
Victory points from combat are only awarded if the combat
lasts for more than one fight round and at least one army of more
than 0 power is completely defeated.
Clarified leader of the army -thing
(12.12)
Modified that all drawn horde cards are immediately tabled -
even in the middle of the combat! (Glasya mainly) Some wording and
timing changes to Belial because of that.
Modifications: Glasya get cards when discards rituals even if
imprisoned, and can discard them from hand in combat phase,
too. However, does not get cards when
knocked-out. Mephistopheles can now discard cards whenever desired
(even in the middle of combat), and even when imprisoned.
Removed ritual phase. Instead, soul gathering is done at the
very start of the gathering phase. Rituals are finished after each
combat phase, providing Devil's army did not move. Combat ends
when no one moves and no rituals are cast, or after 4 turns -
excess rituals are discarded. Rituals are also discarded at the
start of any combat round if no casters present, not at any other
time! (except voluntarily)
Card text changes because of above modification: Dispel Magic,
Time of Virtue, World War, Sanctuary
Modified Mountain of Ever-Rotting corpses: now it
automatically ignores one hit if more than one taken
(24.10)
Removed extra dice. Instead, all players can reroll all dice
once. Wand of Might modified back to previous version (reroll
missed), Asmodeus power 6 (and to-hit 5 power).
Sanctuary discarded if army moves
Modified start of the game: 4 random hordes instead of 6
random cards.
(misc. older)
Victory points: Only 1 from prisoners, regardless of how many
of them the Devil has.
Home realm automatically acquired immediately when forces in
Hell and no current home realm. Rituals do not need home
realm anymore, just the caster - but if you have caster, you
have realm, too.
Card drawing does not count home realm or devil anymore, just
resource and oath cards.
Removed 'end of phase' sequences and moved them to start of
next phase.
Modified cards: Forced agreement (no late tabling, different
count of cards), New Alliance (no late tabling, Souls as
hordes), (all) Critters (souls instead of hit reduction),
Treacherous Troops and Thief in the Night (stolen thing cannot
be re-stolen) (11.9)