These games start from the 2nd edition of the game, and are mainly for funny statistics, i.e. what Devil is the most successful one. These games in current list are beta playtesting games and each game includes new players, thus no very elegant strategies have yet emerged.
Note: if you have played the game, feel free to send your results so I can add them, to get more statistical information. Please note the version used and some comments of gaming group.
# | Players | Missing Devils | New Overlord | Winner | Notes |
---|---|---|---|---|---|
1 | 4 (neo) | Belial, Asmodeus | Mephistopheles | Mephistopheles | Gathering modified a bit, some other little modifications |
2 | 5 (neo) | Mephistopheles | Belial | Belial | Some very little modifications, mainly extra attacks |
3 | 5 (orc) | Glasya | Coalition of Asmodeus and Mephistopheles | Baalzebub | After this, tie-breaker to multi-overlords and some changes to army moves/realm capture |
4 | 6 (orc) | - | Asmodeus | Glasya | Some modifications still needed |
5 | 4 (neo) | Belial, Mammon | Baalzebub | Baalzebub | As side-effect, game now lasts for more turns, some little modifications to few cards |
6 | 4 (orc) | Baalzebub, Glasya | Mammon | Mammon and Asmodeus | Nothing encountered, typo fixes |
7 | 5 (ae) | Baalzebub | Asmodeus | Asmodeus | After this, some trading limitations added and combat round divided into even smaller parts |
8 | 4 (ae) | Belial, Mephistopheles | Mammon | Asmodeus | After this, changes to gathering and combat, some phases combined. |
9 | 5 (neo) | Mammon | Asmodeus | Glasya | After this, maybe some combat changes to make it even smoother |
10 | 6 (listrake) | - | Baalzebub | Mammon | Some simplification and timing/combat fixes after this. No more looting |
11 | 5 (dv) | Asmodeus | Belial | Baalzebub | Some little tweakings after this, like simplifying home realms and improving 2 Devils and realms |
12 | 5 (neoae) | Mammon | Belial | Belial | Nothing encountered |
13 | 5 (ae) | Baalzebub | Mammon | Mammon | Nothing encountered, but I will simplify combat a bit |
14 | 5 (newbie) | Asmodeus | Mammon | Mammon | Some extra clarifications needed, as game was very slow for newbies |
15 | 5 (ae) | Belial | Mammon | Asmodeus | Worked fine |
16 | 5 (ae) | Baalzebub | Mephistopheles | Mephistopheles | Worked fine, but going to do some little fixes to improve rituals and ease gameplay. After this, rituals are finished during combat and hordes tabled immediately when drawn |
17 | 4 (ae) | Belial, Mephistopheles | Mammon | Mammon | Worked excellently. Very fast games, these 2 games took only 3 hours. After these, did some modifications to Baalzebub (modified) and Mammon (a bit downgraded) |
18 | 5 (ae) | Mammon | Baalzebub | Glasya | |
19 | 6 (ae) | - | Belial | Belial | Took almost 3 hours to play, with one freshman. Worked fine, but I still change lots of things like victory points and Oaths |
20 | 5 (ae) | Glasya | Belial | Baalzebub | Game took 2 hours and althought worked fine, I'm planning to do some major rework of various parts to change how the game works and where time is spent. |
21 | 4 (ae) | Belial, Mammon | Glasya | Glasya | Test game of new turn and combat system. Did not work very well but had lots of potential. Long game, took 3 hours and was shortened. Back to drawing board. Statistics not very comparable, but added to them anyway. |
22 | 6 (ae) | - | Mephistopheles | Mammon | New rules at second test, with some changes. Still did not work too well, took too much time with 6 players. Need to change action system. Seat of Judgement and Mephistopheles still quite overpowered. |
23 | 5 (fr) | Mammon | Asmodeus | Glasya | 3rd edition first RL beta test! Apparently needs to change some things, like alliance forming. |
24 | 5 (fr) | Glasya | Mammon | Belial | Second 3rd edition test. Worked more smoothly, more like little changes coming (there was some things not worth it etc.) |
25 | 5 (fr/con) | Asmodeus | Glasya | Mephistopheles | Quick and quite well working game, although some streamlinings and victory point changes might be needed |
26 | 6 (listrake) | - | Asmodeus | Asmodeus | Took almost 3 hours, although had training at the start. But back to the drawing board, had to still simplify things. |
27 | 6 (ae) | - | Mephistopheles | Baalzebub | Took more than 3 hours, but had 4 complete newbies. Six player game is a bit slow, and although worked fine, some minor speeding and timing issues still to fix. |
28 | 4 (ae) | Glasya, Mephistopheles | Belial | Belial | Took about hours, seemed to work but 4 players is a bit too few. Some little changes to certain cards upcoming. |
29 | 5 (ae) | Glasya | Mephistopheles | Asmodeus | 2 hour game but we skipped some parts and there was little trading. In general the ideas were good but I want faster game. |
Statistics from the played games, from various versions, excluding those with 2 Overlords (#3) and 2 winners (#6). Note that these statistics have very little to tell about the future as all Devils have changed during the development process.
Devil | Total games |
Victories | Overlord | ||||
---|---|---|---|---|---|---|---|
Total victories |
Victories at background |
Victories as the Overlord | as a puppet Overlord |
Total times as the Overlord |
|||
Mammon | 21 | 5 | 2 | 3 | 3 | 6 | |
Belial | 21 | 5 | 1 | 4 | 2 | 6 | |
Glasya | 23 | 5 | 4 | 1 | 1 | 2 | |
Asmodeus | 23 | 5 | 3 | 2 | 3 | 5 | |
Baalzebub | 24 | 4 | 3 | 1 | 2 | 3 | |
Mephistopheles | 23 | 3 | 1 | 2 | 3 | 5 | |
Total | 27 | 27 | 14 | 13 | 14 | 27 |